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Minor fixes
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Attempt to fix  #232 (comment)

Disabled Deaths Odium due to it being bugged

Disabled Displacement due to shulker ticking entity crash
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DoctorMage committed Jul 14, 2023
1 parent db3f469 commit b66b5f4
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Showing 3 changed files with 6 additions and 6 deletions.
2 changes: 1 addition & 1 deletion config/ue/UE.toml
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[general.base.deaths_odium]
#If the Enchantment is Obtainable
enabled = true
enabled = false
#If the Enchantment has any effect
activated = true
#Minimum Enchantment Level
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8 changes: 4 additions & 4 deletions config/when-dungeons-arise-common.toml
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["When Configurations Arise"."Prairie Structures"."Illager Windmill Spawning Settings"]
#Whether Illager Windmills generate on your worlds or not.
illagerWindmillGenerates = true
illagerWindmillGenerates = false
#Maximum separation between Illager Windmills (in chunks).
#Range: 0 ~ 1000000
illagerWindmillSpacing = 130
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["When Configurations Arise"."Eerie Structures"."Heavenly Rider Spawning Settings"]
#Whether Heavenly Riders generate on your worlds or not.
heavenlyRiderGenerates = true
heavenlyRiderGenerates = false
#Maximum separation between Heavenly Riders (in chunks).
#Range: 0 ~ 1000000
heavenlyRiderSpacing = 160
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["When Configurations Arise"."Eerie Structures"."Heavenly Conqueror Spawning Settings"]
#Whether Heavenly Conquerors generate on your worlds or not.
heavenlyConquerorGenerates = true
heavenlyConquerorGenerates = false
#Maximum separation between Heavenly Conquerors (in chunks).
#Range: 0 ~ 1000000
heavenlyConquerorSpacing = 280
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["When Configurations Arise"."Eerie Structures"."Heavenly Challenger Spawning Settings"]
#Whether Heavenly Challengers generate on your worlds or not.
heavenlyChallengerGenerates = true
heavenlyChallengerGenerates = false
#Maximum separation between Heavenly Challengers (in chunks).
#Range: 0 ~ 1000000
heavenlyChallengerSpacing = 380
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2 changes: 1 addition & 1 deletion defaultconfigs/ensorcellation-server.toml
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[Enchantments.Displacement]
#If TRUE, the Displacement Enchantment is available for Armor, Shields, and Horse Armor.
Enable = true
Enable = false
#This sets whether or not the Enchantment is considered a 'treasure' enchantment.
Treasure = false
#This option adjusts the maximum allowable level for the Enchantment.
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