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- Lowered Weapon Requirements for dimensional wood/stone weapons - Most of these weapons had similar stats to the wood/stone sword/axe yet had a combat requirement of 15 - 20. - The combat requirements for all of blue skies's wood weapons were removed and the stone, limestone, and candy ones from blue skies, atum, and good night's sleep heavily reduced - added users that provided feedback to the titles list - Buffed Dragons - Atributes adjustments: # The following are the only enabled attribute changes and the values they are set to - Max Health 4096 (4x the default) (now 4096 mainly for dragons stage 5s should be fun) - Generic Attack Speed 20 (i cant recall what the default for mc is just fairly sure its less then 20) - Generic Armor 60 (2x the default) - Generic Armor Toughness 30 (1.5x the default) - Generic Knockback Resistance to support negative values, which does in fact make you take more knockback than usual - tweaked fishing loot tables by Xaikii - decreased the number of Neptune Bounty - added Affix Scrapping Tomes to the Loot, Dragon Eyes, a very rare lvl 100 Enchanted Book, Coins from Copper to Diamond, with increasing rarity, jewelry to the pool - Nerf Passage's Toll - Now gives Blindness, Nausea, and Slowness on use - Damages the player with magic damage on use - Will fail to work if the player has less then 3 xp levels - Will consume 3 XP levels on use (full levels not points so if you have 1000 xp it will still use 3 levels) - Modified Bell Nerf - Should be a bit more intuitive to edit - Added Weakness and mining fatigue - Increased xp cost to 10 levels - Added Zombie Horse Conversion quest - Probably a feature barely anyone knew about supplementaries - also fixed one of the quests not having any rewards - Fixed Corrupterite Horse Armor HP Reduction - Modifier was ADDITION instead of MULTIPLY_TOTAL which meant the horse only lost 0.1 health instead of 10% - Update nutritionalbalance-server.toml - Remove Engorged and (at least fairly sure) removed malnourished - Updated Curios Add Cursed Ring slot - Fix missing charm slot - add new slot specifically for the ring of 7 curses - Disable Midas Blessing - At request of @Xaikii - Blacklisted summoned vex from Ars Nouveau from becoming champions - Minor nerf to Vorpal - Even More Ars Tweaks - Nerf Shield and heal - Tweaked rates of champions - New rates as follows - T1 - 12.5% - T2 - 6.25% - T3 - 3.125% - T4 - 1.5625% - T5 - 0.390625% - T6 - 0.0244140625% - Net change all champions are more common with largest change in how common being towards the higher tier champions - Champion loot drops less often but is more valuable - The chance for Enchanted Books to be dropped by champions is reduced, but they can have higher level enchantments on them. - Tier 6+ Champions Always drop a diamond coin. - Increase Advanced Remote Rnage - Change from 64 to 128 while not a focus this should help some with larger more spread out bases while not being so large as to invalidate bags for item storage while exploring - Minor nerf to sages blessing - Is now a treasure enchant - Longer cooldown on relics magic mirror - due to it being cross dim and I can't find anywhere to make it not cross dim - Minor fixes - Attempt to fix #232 (comment) - Disabled Deaths Odium due to it being bugged - Disabled Displacement due to shulker ticking entity crash - Major Pmmo changes (by @RecyclingTiger#0854) - Nerfed Combat and Archery damage from 2% to 1.5% per level, same as magic *(Max possible damage at level 200 is 300% from 400%) # Mobs: -Komodo Dragon gives +0.01 dragonslayer as a joke *(it took me killing about 50 of them just to get 0.01 xp so I don't see this affecting much) -Void worm gives 100 light -Warped Mosco gives 50 combat # Item Requirements: -Some agility-based items got their endurance requirements removed, but agility requirements are way higher, like dungeons gear thief and alex's mobs armors. -Increased/Decreased Blue Skies weapon and armor requirements to be more similar to diamond # Item Bonuses -Every single Dungeons Gear armor now has a pmmo bonus -Changed all Slayer and Hunter bonuses to Combat and Archer respectively -The Sabrewing has a Light bonus. # Fishing: -Added more aqua-themed items to the fish pool -Removed extendednether the mod doesn't even exist in the pack -Lowered the chance of getting leather and iron items # Salvaging: -common modded armors from twilight & blue skies that appear in dungeons often can be salvaged - Added some enchants incompats - Slayer incompatible with all the ameliorated enchants and spartan weapon - Spartan weapon incompatible with sharpness and ameliorated sharpness and slayer - Destruction Core Cost Up - "Fix" to lightning dragonsteel weapons being able to hurt the user - Removed Ice and Fire's Lightning Sword ability and instead added the Thundering Enchantment when its crafted *(double thundering is because it only has a 30% chance to strike) - disabled Life boost enchant - Neptunium Blocks can be used as a beacon base *(For those who decide to grind out fishing and have more neptunium than they know what to do with) - Disabled feedback notification - Lightning Dragonsteel Tooltip *(incase someone thinks the double thundering is a bug) - Dungeons Gear Effect Descriptions *(Descriptions of what the dungeons gear effects do (for magic scrolls)) - Dimensional Carver Tooltip + Durability Increase to 100 *(now says what it does on the tooltip (hopefully more players notice it exists and stop asking how to teleport across dimensions))
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