This a replacement for the built-in GitSourceControl Unreal plugin that integrate Gitalong mechanisms to prevent conflicts when working with a team.
The recommended way to install this plugin is to submodule this repository inside your Plugins
folder.
git submodule add https://github.com/douglaslassance/gitalong-unreal Path/To/Plugins/Gitalong
The plugins expects the project to be setup for Gitalong by following the directions featured on Gitalong CLI.
The plugin should work as you'd expect where asset being worked by other member of your team or modified in feature branches will be "checked out by others". You should be able to submit/commit or revert via the engine or any Git interface interchangeably.