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* Rewrite font snippet * Add snippets config * Rename variable
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...ramework/winforms/advanced/snippets/how-to-create-a-private-font-collection/cs/App.config
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<?xml version="1.0" encoding="utf-8" ?> | ||
<configuration> | ||
<startup> | ||
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.8.1" /> | ||
</startup> | ||
</configuration> |
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...k/winforms/advanced/snippets/how-to-create-a-private-font-collection/cs/Form1.Designer.cs
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.../framework/winforms/advanced/snippets/how-to-create-a-private-font-collection/cs/Form1.cs
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using System; | ||
using System.Collections.Generic; | ||
using System.ComponentModel; | ||
using System.Data; | ||
using System.Drawing; | ||
using System.Drawing.Text; | ||
using System.Linq; | ||
using System.Reflection; | ||
using System.Text; | ||
using System.Threading.Tasks; | ||
using System.Windows.Forms; | ||
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namespace fonts | ||
{ | ||
public partial class Form1 : Form | ||
{ | ||
public Form1() | ||
{ | ||
InitializeComponent(); | ||
} | ||
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// <DrawFont> | ||
// Helper function to print text in a font and style | ||
private float DrawFont(Graphics graphicsObj, | ||
FontFamily family, | ||
FontStyle style, | ||
SolidBrush colorBrush, | ||
PointF location, | ||
string styleName) | ||
{ | ||
// The string to print, which contains the family name and style | ||
string familyNameAndStyle = $"{family.Name} {styleName}"; | ||
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// Create the font object | ||
using (Font fontObject = new Font(family.Name, 16, style, GraphicsUnit.Pixel)) | ||
{ | ||
// Draw the string | ||
graphicsObj.DrawString(familyNameAndStyle, fontObject, colorBrush, location); | ||
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// Return the height of the font | ||
return fontObject.Height; | ||
} | ||
} | ||
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// The OnPaint method of a form, which provides the graphics object | ||
protected override void OnPaint(PaintEventArgs e) | ||
{ | ||
PointF location = new PointF(10, 0); | ||
SolidBrush solidBrush = new SolidBrush(Color.Black); | ||
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FontFamily[] fontFamilies; | ||
PrivateFontCollection privateFontCollection = new PrivateFontCollection(); // Dispose later | ||
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// Add three font files to the private collection. | ||
privateFontCollection.AddFontFile(System.Environment.ExpandEnvironmentVariables("%systemroot%\\Fonts\\Arial.ttf")); | ||
privateFontCollection.AddFontFile(System.Environment.ExpandEnvironmentVariables("%systemroot%\\Fonts\\CourBI.ttf")); | ||
privateFontCollection.AddFontFile(System.Environment.ExpandEnvironmentVariables("%systemroot%\\Fonts\\TimesBD.ttf")); | ||
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// Get the array of FontFamily objects. | ||
fontFamilies = privateFontCollection.Families; | ||
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// Process each font in the collection | ||
for (int i = 0; i < fontFamilies.Length; i++) | ||
{ | ||
// Draw the font in every style | ||
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// Regular | ||
if (fontFamilies[i].IsStyleAvailable(FontStyle.Regular)) | ||
location.Y += DrawFont(e.Graphics, fontFamilies[i], FontStyle.Regular, solidBrush, location, "Regular"); | ||
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// Bold | ||
if (fontFamilies[i].IsStyleAvailable(FontStyle.Bold)) | ||
location.Y += DrawFont(e.Graphics, fontFamilies[i], FontStyle.Bold, solidBrush, location, "Bold"); | ||
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// Italic | ||
if (fontFamilies[i].IsStyleAvailable(FontStyle.Italic)) | ||
location.Y += DrawFont(e.Graphics, fontFamilies[i], FontStyle.Italic, solidBrush, location, "Italic"); | ||
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// Bold and Italic | ||
if (fontFamilies[i].IsStyleAvailable(FontStyle.Bold) && | ||
fontFamilies[i].IsStyleAvailable(FontStyle.Italic)) | ||
location.Y += DrawFont(e.Graphics, fontFamilies[i], FontStyle.Bold | FontStyle.Italic, solidBrush, location, "BoldItalic"); | ||
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// Underline | ||
if (fontFamilies[i].IsStyleAvailable(FontStyle.Underline)) | ||
location.Y += DrawFont(e.Graphics, fontFamilies[i], FontStyle.Underline, solidBrush, location, "Underline"); | ||
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// Strikeout | ||
if (fontFamilies[i].IsStyleAvailable(FontStyle.Strikeout)) | ||
location.Y += DrawFont(e.Graphics, fontFamilies[i], FontStyle.Strikeout, solidBrush, location, "Strikeout"); | ||
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// Extra space between font families | ||
location.Y += 10; | ||
} | ||
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privateFontCollection.Dispose(); | ||
} | ||
// </DrawFont> | ||
} | ||
} |
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...ramework/winforms/advanced/snippets/how-to-create-a-private-font-collection/cs/Form1.resx
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<?xml version="1.0" encoding="utf-8"?> | ||
<root> | ||
<!-- | ||
Microsoft ResX Schema | ||
Version 2.0 | ||
The primary goals of this format is to allow a simple XML format | ||
that is mostly human readable. The generation and parsing of the | ||
various data types are done through the TypeConverter classes | ||
associated with the data types. | ||
Example: | ||
... ado.net/XML headers & schema ... | ||
<resheader name="resmimetype">text/microsoft-resx</resheader> | ||
<resheader name="version">2.0</resheader> | ||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader> | ||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader> | ||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data> | ||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data> | ||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64"> | ||
<value>[base64 mime encoded serialized .NET Framework object]</value> | ||
</data> | ||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64"> | ||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value> | ||
<comment>This is a comment</comment> | ||
</data> | ||
There are any number of "resheader" rows that contain simple | ||
name/value pairs. | ||
Each data row contains a name, and value. The row also contains a | ||
type or mimetype. Type corresponds to a .NET class that support | ||
text/value conversion through the TypeConverter architecture. | ||
Classes that don't support this are serialized and stored with the | ||
mimetype set. | ||
The mimetype is used for serialized objects, and tells the | ||
ResXResourceReader how to depersist the object. This is currently not | ||
extensible. For a given mimetype the value must be set accordingly: | ||
Note - application/x-microsoft.net.object.binary.base64 is the format | ||
that the ResXResourceWriter will generate, however the reader can | ||
read any of the formats listed below. | ||
mimetype: application/x-microsoft.net.object.binary.base64 | ||
value : The object must be serialized with | ||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter | ||
: and then encoded with base64 encoding. | ||
mimetype: application/x-microsoft.net.object.soap.base64 | ||
value : The object must be serialized with | ||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter | ||
: and then encoded with base64 encoding. | ||
mimetype: application/x-microsoft.net.object.bytearray.base64 | ||
value : The object must be serialized into a byte array | ||
: using a System.ComponentModel.TypeConverter | ||
: and then encoded with base64 encoding. | ||
--> | ||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata"> | ||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" /> | ||
<xsd:element name="root" msdata:IsDataSet="true"> | ||
<xsd:complexType> | ||
<xsd:choice maxOccurs="unbounded"> | ||
<xsd:element name="metadata"> | ||
<xsd:complexType> | ||
<xsd:sequence> | ||
<xsd:element name="value" type="xsd:string" minOccurs="0" /> | ||
</xsd:sequence> | ||
<xsd:attribute name="name" use="required" type="xsd:string" /> | ||
<xsd:attribute name="type" type="xsd:string" /> | ||
<xsd:attribute name="mimetype" type="xsd:string" /> | ||
<xsd:attribute ref="xml:space" /> | ||
</xsd:complexType> | ||
</xsd:element> | ||
<xsd:element name="assembly"> | ||
<xsd:complexType> | ||
<xsd:attribute name="alias" type="xsd:string" /> | ||
<xsd:attribute name="name" type="xsd:string" /> | ||
</xsd:complexType> | ||
</xsd:element> | ||
<xsd:element name="data"> | ||
<xsd:complexType> | ||
<xsd:sequence> | ||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" /> | ||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" /> | ||
</xsd:sequence> | ||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" /> | ||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" /> | ||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" /> | ||
<xsd:attribute ref="xml:space" /> | ||
</xsd:complexType> | ||
</xsd:element> | ||
<xsd:element name="resheader"> | ||
<xsd:complexType> | ||
<xsd:sequence> | ||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" /> | ||
</xsd:sequence> | ||
<xsd:attribute name="name" type="xsd:string" use="required" /> | ||
</xsd:complexType> | ||
</xsd:element> | ||
</xsd:choice> | ||
</xsd:complexType> | ||
</xsd:element> | ||
</xsd:schema> | ||
<resheader name="resmimetype"> | ||
<value>text/microsoft-resx</value> | ||
</resheader> | ||
<resheader name="version"> | ||
<value>2.0</value> | ||
</resheader> | ||
<resheader name="reader"> | ||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value> | ||
</resheader> | ||
<resheader name="writer"> | ||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value> | ||
</resheader> | ||
</root> |
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...ramework/winforms/advanced/snippets/how-to-create-a-private-font-collection/cs/Program.cs
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using System; | ||
using System.Collections.Generic; | ||
using System.Linq; | ||
using System.Threading.Tasks; | ||
using System.Windows.Forms; | ||
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namespace fonts | ||
{ | ||
internal static class Program | ||
{ | ||
/// <summary> | ||
/// The main entry point for the application. | ||
/// </summary> | ||
[STAThread] | ||
static void Main() | ||
{ | ||
Application.EnableVisualStyles(); | ||
Application.SetCompatibleTextRenderingDefault(false); | ||
Application.Run(new Form1()); | ||
} | ||
} | ||
} |
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...s/advanced/snippets/how-to-create-a-private-font-collection/cs/Properties/AssemblyInfo.cs
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using System.Reflection; | ||
using System.Runtime.CompilerServices; | ||
using System.Runtime.InteropServices; | ||
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// General Information about an assembly is controlled through the following | ||
// set of attributes. Change these attribute values to modify the information | ||
// associated with an assembly. | ||
[assembly: AssemblyTitle("fonts")] | ||
[assembly: AssemblyDescription("")] | ||
[assembly: AssemblyConfiguration("")] | ||
[assembly: AssemblyCompany("")] | ||
[assembly: AssemblyProduct("fonts")] | ||
[assembly: AssemblyCopyright("Copyright © 2024")] | ||
[assembly: AssemblyTrademark("")] | ||
[assembly: AssemblyCulture("")] | ||
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// Setting ComVisible to false makes the types in this assembly not visible | ||
// to COM components. If you need to access a type in this assembly from | ||
// COM, set the ComVisible attribute to true on that type. | ||
[assembly: ComVisible(false)] | ||
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// The following GUID is for the ID of the typelib if this project is exposed to COM | ||
[assembly: Guid("fb917916-71e9-4e2a-94c2-d9a3036995cb")] | ||
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// Version information for an assembly consists of the following four values: | ||
// | ||
// Major Version | ||
// Minor Version | ||
// Build Number | ||
// Revision | ||
// | ||
// You can specify all the values or you can default the Build and Revision Numbers | ||
// by using the '*' as shown below: | ||
// [assembly: AssemblyVersion("1.0.*")] | ||
[assembly: AssemblyVersion("1.0.0.0")] | ||
[assembly: AssemblyFileVersion("1.0.0.0")] |
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