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Rewrite font snippet (#1912)
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* Rewrite font snippet

* Add snippets config

* Rename variable
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adegeo authored Oct 29, 2024
1 parent 670d3b5 commit 927e1b4
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Expand Up @@ -41,10 +41,10 @@ The <xref:System.Drawing.Text.PrivateFontCollection> class inherits from the <xr
Arial.tff (which was added to the private font collection in the following code example) is the font file for the Arial regular style. Note, however, that the program output shows several available styles other than regular for the Arial font family. That is because GDI+ can simulate the bold, italic, and bold italic styles from the regular style. GDI+ can also produce underlines and strikeouts from the regular style.

Similarly, GDI+ can simulate the bold italic style from either the bold style or the italic style. The program output shows that the bold italic style is available for the Times family even though TimesBd.tff (Times New Roman, bold) is the only Times file in the collection.
[!code-csharp[System.Drawing.FontsAndText#51](~/samples/snippets/csharp/VS_Snippets_Winforms/System.Drawing.FontsAndText/CS/Class1.cs#51)]
[!code-vb[System.Drawing.FontsAndText#51](~/samples/snippets/visualbasic/VS_Snippets_Winforms/System.Drawing.FontsAndText/VB/Class1.vb#51)]

:::code language="csharp" source="./snippets/how-to-create-a-private-font-collection/cs/Form1.cs" id="DrawFont":::
:::code language="vb" source="./snippets/how-to-create-a-private-font-collection/vb/Form1.vb" id="DrawFont":::

## Compiling the Code

The preceding example is designed for use with Windows Forms, and it requires <xref:System.Windows.Forms.PaintEventArgs> `e`, which is a parameter of <xref:System.Windows.Forms.PaintEventHandler>.
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<?xml version="1.0" encoding="utf-8" ?>
<configuration>
<startup>
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.8.1" />
</startup>
</configuration>

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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Drawing.Text;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;

namespace fonts
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}

// <DrawFont>
// Helper function to print text in a font and style
private float DrawFont(Graphics graphicsObj,
FontFamily family,
FontStyle style,
SolidBrush colorBrush,
PointF location,
string styleName)
{
// The string to print, which contains the family name and style
string familyNameAndStyle = $"{family.Name} {styleName}";

// Create the font object
using (Font fontObject = new Font(family.Name, 16, style, GraphicsUnit.Pixel))
{
// Draw the string
graphicsObj.DrawString(familyNameAndStyle, fontObject, colorBrush, location);

// Return the height of the font
return fontObject.Height;
}
}

// The OnPaint method of a form, which provides the graphics object
protected override void OnPaint(PaintEventArgs e)
{
PointF location = new PointF(10, 0);
SolidBrush solidBrush = new SolidBrush(Color.Black);

FontFamily[] fontFamilies;
PrivateFontCollection privateFontCollection = new PrivateFontCollection(); // Dispose later

// Add three font files to the private collection.
privateFontCollection.AddFontFile(System.Environment.ExpandEnvironmentVariables("%systemroot%\\Fonts\\Arial.ttf"));
privateFontCollection.AddFontFile(System.Environment.ExpandEnvironmentVariables("%systemroot%\\Fonts\\CourBI.ttf"));
privateFontCollection.AddFontFile(System.Environment.ExpandEnvironmentVariables("%systemroot%\\Fonts\\TimesBD.ttf"));

// Get the array of FontFamily objects.
fontFamilies = privateFontCollection.Families;

// Process each font in the collection
for (int i = 0; i < fontFamilies.Length; i++)
{
// Draw the font in every style

// Regular
if (fontFamilies[i].IsStyleAvailable(FontStyle.Regular))
location.Y += DrawFont(e.Graphics, fontFamilies[i], FontStyle.Regular, solidBrush, location, "Regular");

// Bold
if (fontFamilies[i].IsStyleAvailable(FontStyle.Bold))
location.Y += DrawFont(e.Graphics, fontFamilies[i], FontStyle.Bold, solidBrush, location, "Bold");

// Italic
if (fontFamilies[i].IsStyleAvailable(FontStyle.Italic))
location.Y += DrawFont(e.Graphics, fontFamilies[i], FontStyle.Italic, solidBrush, location, "Italic");

// Bold and Italic
if (fontFamilies[i].IsStyleAvailable(FontStyle.Bold) &&
fontFamilies[i].IsStyleAvailable(FontStyle.Italic))
location.Y += DrawFont(e.Graphics, fontFamilies[i], FontStyle.Bold | FontStyle.Italic, solidBrush, location, "BoldItalic");

// Underline
if (fontFamilies[i].IsStyleAvailable(FontStyle.Underline))
location.Y += DrawFont(e.Graphics, fontFamilies[i], FontStyle.Underline, solidBrush, location, "Underline");

// Strikeout
if (fontFamilies[i].IsStyleAvailable(FontStyle.Strikeout))
location.Y += DrawFont(e.Graphics, fontFamilies[i], FontStyle.Strikeout, solidBrush, location, "Strikeout");

// Extra space between font families
location.Y += 10;
}

privateFontCollection.Dispose();
}
// </DrawFont>
}
}
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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using System.Windows.Forms;

namespace fonts
{
internal static class Program
{
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
static void Main()
{
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
Application.Run(new Form1());
}
}
}
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using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;

// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("fonts")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("fonts")]
[assembly: AssemblyCopyright("Copyright © 2024")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]

// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]

// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("fb917916-71e9-4e2a-94c2-d9a3036995cb")]

// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]
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