Releases: doodlum/skyrim-community-shaders
Releases · doodlum/skyrim-community-shaders
v1.1.15
v1.1.14
What's Changed
- fix: filter nan of hq specular by @Pentalimbed in #910
- perf: add stochastic glint sampling by @Pentalimbed in #909
- chore: removed water linear composite by @doodlum in #915
- perf: cpu performance of important GetSingleton calls by @doodlum in #912
Full Changelog: v1.1.13...v1.1.14
v1.1.13
v1.1.12
Full Changelog: v1.1.11...v1.1.12
v1.1.11
v1.1.10
v1.1.9
v1.1.8
v1.1.7
v1.1.6
What's Changed
- fix: set recompileFlag when loading ssgi settings by @Pentalimbed in #872
- fix: revert sampler to clamp to fix screen artifacts by @colinswrath in #871
- fix: distant water reflections by @doodlum in #885
- fix: skipping refract calculation for pbr landscape by @jiayev in #887
- fix: detect bad dynamic cubemaps by @doodlum in #886
- feat: hq refined dithered parallax by @doodlum in #877
New Contributors
- @colinswrath made their first contribution in #871
- @jiayev made their first contribution in #887
Full Changelog: v1.1.5...v1.1.6