Rusty Game is a game development project that serves as a playground for learning and practicing the Entity-Component-System (ECS) architecture using the Bevy game engine in Rust. This project is also an exploration of Test-Driven Development (TDD) in Rust game development.
🔗 Blog Post: TDD in Rust Game Engine Bevy
- File:
Cargo.toml
,src/lib.rs
,src/main.rs
- Purpose: Rust is used for the game logic, offering memory safety and high performance. The project uses Rust's package manager, Cargo, to manage dependencies and build the project.
- File:
src/main.rs
,src/components.rs
,src/systems.rs
- Purpose: Bevy is a data-driven game engine built in Rust. It's used here to implement the ECS architecture, providing a flexible and efficient framework for game development.
- File: Collocated with code modules
- Purpose: Test-Driven Development (TDD) is used to ensure the quality and correctness of the game logic. Unit tests are collocated with the code modules, as per Rust standards.
-
Clone the Repository
git clone https://github.com/donedgardo/rusty_game.git
-
Install Rust
curl --proto '=https' --tlsv1.2 -sSf https://sh.rustup.rs | sh
-
Run the Project
cargo run
To play the game, simply run cargo run
after cloning and setting up the project.
Feel free to contribute to this project. Fork it, create a new branch, commit your changes, and create a pull request.
This project is licensed under the MIT License.
Created by Edgardo Carreras to explore and demonstrate the capabilities of Bevy and TDD in Rust game development.