[d3d9] Several Wine device test fixes #4492
Open
+88
−56
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WIP to fix several low hanging d3d9-specific Wine device tests.Done.So far:
test_refcount
Wine test by preventing device child refcount underruns (we were already doing this in d3d8, thanks to Motor City Online)D3D9Surface::GetDC()
(note that valid formats still don't seem to work properly here, which might be something we'd want to revisit at some point)