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build: infer platform from first node if none set #2131
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@@ -226,7 +226,7 @@ func TestSelectNodeCurrentPlatform(t *testing.T) { | |||
require.NoError(t, err) | |||
require.True(t, perfect) | |||
require.Len(t, res, 1) | |||
require.Equal(t, "bbb", res[0].Node().Builder) | |||
require.Equal(t, "aaa", res[0].Node().Builder) |
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The real issue is that the platform in opt
gets reset when it should not. We need to figure out a test to make sure it doesn't happen. Looks like the old build code only expect "resolveNode" to have a platform if it is an override to the existing platform but maybe this should be made safer (more explicit) somehow.
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Rebased on top of @jedevc changes in master...jedevc:buildx:fix-setting-wrong-platform-on-solve-opt to fix the solve opt case and remove the duplicated map.
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I'm not convinced we have to change this, I think we could leave the default to be the current platform - this change isn't actually needed to fix the regression.
However, no real objections, my use case for this was to ease some UX issues with docker cloud build, which I don't really have any more.
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I guess you talk about the TestSelectNodeNoPlatform
and default spec case right? It seems related to #2119 and proposed new rules in #2119 (comment) should cover this in follow-up iiuc.
This was more error prone, as opposed to the approach used prior to 616fb3e. Signed-off-by: Justin Chadwell <[email protected]>
This regression was introduced in 616fb3e, with the node resolution refactor. The core issue here is just that we would unconditionally set the solve opt's platform to the default current platform, which was incorrect. We can prevent this easily by having a special case for the default case, like we had before, and then not setting the platforms field on this (which keeping the resolution behavior which was introduced). Signed-off-by: Justin Chadwell <[email protected]>
Signed-off-by: CrazyMax <[email protected]>
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The logic side SGTM. Comment about the code organization.
build/driver.go
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@@ -19,6 +19,8 @@ import ( | |||
) | |||
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type resolvedNode struct { | |||
SolveOpt *client.SolveOpt |
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I think @jedevc did not like the driverPair
name, but this is the use case for why it was added. That we pass along a struct that contains both the driver (in here it is called resolver+platform, so driver for a specific node) and the request that create fixed 1-to-1 pairing.
I think even if we use embed structs, the separation of structs would be clearer this way.
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After discussing with @tonistiigi, the idea is to have a clear separation of concerns between drivers resolution and solve opts attached to the driver in build. Pushed an extra commit to move *client.SolveOpt
to a local struct type in build.
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*client.SolveOpt in driver code is only used by build code. For a clear separation of concerns, move it to an internal struct type only accessible by BuildWithResultHandler func. Signed-off-by: CrazyMax <[email protected]>
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closes #2124
If user doesn't specify any platform, it should be inferred from the first node instead of using the local platform. In follow-up we should also look at the rules suggested in #2119 (comment) to take into account the preferred platform as well.