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-Added option Claimed_Block_Limit to Damage_Detector. This is the max damage a player can output to a block inside a claimed space -Added console command to remove hardcore status from a player while set to optional mode -Changed target fps to 60 -Changed Damage_Detector options Entity_Damage_Limit to Entity_Limit, Block_Damage_Limit to Block_Limit and Player_Damage_Limit to Player_Limit -Changed Output_Log to Output_Log_Blocker. Enabling creates OutputBlocker.xml. Enter a phrase or sentence you want to block from seeing in the output log. Helpful for spam and clutter -Changed Bank deposit process to avoid lag issues -Changed xml update process to use a timer delay when upgrading the file. Should avoid the file being reported in use -Changed Home tool to remove saved points if no claim is found when attempting to use them -Changed Damage_Detector logs to be written to file every five seconds to avoid lag caused by rapid fire weapons and tools -Updated Damage_Detector for blocks to match a21 process and to detect irregular block damage inside a claimed space -Updated Damage_Detector to skip players using items marked as dev in the items.xml -Updated memory allocations to reduce garbage collection -Updated Block_Pickup detection to utilize more applicable data -Updated phrase file entry Homes5, DamageDetector2 -Updated various tools for improved runtimes and reduced memory use -Fixed bank to bag transfer not functioning as intended when over the stack limit -Fixed Player_Logs delay running in minutes instead of seconds -Fixed Chat_Color utilizing multiple colors -Fixed Vault_Box tool failing to save data on some servers -Fixed Auto_Backup crashing the server when attempting to save a file that is in use -Fixed POI_Protection not functioning as intended -Fixed console command 'st-Wallet All' not functioning as intended -Fixed xml upgrade duplicating existing entries -Removed non ommitted empty value examples from the xml files -Removed phrase entry DamageDetector3 Known issues: -Vault_Box does not work with all modded servers. Might be a mod load order issue -Shop panel does not recognize two players using the same ip -RIO is not functioning as intended -Spawn entity system not working as intended -Some console commands are out of date
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<?xml version="1.0" encoding="utf-8"?> | ||
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<ReferencePath>D:\7DaysToDieServers\DedicatedStable\7DaysToDieServer_Data\Managed\</ReferencePath> | ||
<ProjectView>ShowAllFiles</ProjectView> | ||
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