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Updated to 21.0.4
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-Added option Claimed_Block_Limit to Damage_Detector. This is the
max damage a player can output to a block inside a claimed space
-Added console command to remove hardcore status from a player
while set to optional mode
-Changed target fps to 60
-Changed Damage_Detector options Entity_Damage_Limit to
Entity_Limit, Block_Damage_Limit to Block_Limit and
Player_Damage_Limit to Player_Limit
-Changed Output_Log to Output_Log_Blocker. Enabling creates
OutputBlocker.xml. Enter a phrase or sentence you want to block
from seeing in the output log. Helpful for spam and clutter
-Changed Bank deposit process to avoid lag issues
-Changed xml update process to use a timer delay when upgrading
the file. Should avoid the file being reported in use
-Changed Home tool to remove saved points if no claim is found when
attempting to use them
-Changed Damage_Detector logs to be written to file every five
seconds to avoid lag caused by rapid fire weapons and tools
-Updated Damage_Detector for blocks to match a21 process and to
detect irregular block damage inside a claimed space
-Updated Damage_Detector to skip players using items marked as dev
in the items.xml
-Updated memory allocations to reduce garbage collection
-Updated Block_Pickup detection to utilize more applicable data
-Updated phrase file entry Homes5, DamageDetector2
-Updated various tools for improved runtimes and reduced memory use
-Fixed bank to bag transfer not functioning as intended when over
the stack limit
-Fixed Player_Logs delay running in minutes instead of seconds
-Fixed Chat_Color utilizing multiple colors
-Fixed Vault_Box tool failing to save data on some servers
-Fixed Auto_Backup crashing the server when attempting to save
a file that is in use
-Fixed POI_Protection not functioning as intended
-Fixed console command 'st-Wallet All' not functioning as intended
-Fixed xml upgrade duplicating existing entries
-Removed non ommitted empty value examples from the xml files
-Removed phrase entry DamageDetector3

Known issues:
-Vault_Box does not work with all modded servers.
Might be a mod load order issue
-Shop panel does not recognize two players using the same ip
-RIO is not functioning as intended
-Spawn entity system not working as intended
-Some console commands are out of date
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ObsComp committed Jul 9, 2023
1 parent b536874 commit 560af1d
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Showing 83 changed files with 7,582 additions and 6,324 deletions.
50 changes: 50 additions & 0 deletions ServerTools/Changelog.txt
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@@ -1,5 +1,55 @@
CHANGELOG

21.0.4
Built using Alpha 21 stable assets
Functioning with Alpha 21 stable. Untested with other versions

-Added option Claimed_Block_Limit to Damage_Detector. This is the
max damage a player can output to a block inside a claimed space
-Added console command to remove hardcore status from a player
while set to optional mode
-Changed target fps to 60
-Changed Damage_Detector options Entity_Damage_Limit to
Entity_Limit, Block_Damage_Limit to Block_Limit and
Player_Damage_Limit to Player_Limit
-Changed Output_Log to Output_Log_Blocker. Enabling creates
OutputBlocker.xml. Enter a phrase or sentence you want to block
from seeing in the output log. Helpful for spam and clutter
-Changed Bank deposit process to avoid lag issues
-Changed xml update process to use a timer delay when upgrading
the file. Should avoid the file being reported in use
-Changed Home tool to remove saved points if no claim is found when
attempting to use them
-Changed Damage_Detector logs to be written to file every five
seconds to avoid lag caused by rapid fire weapons and tools
-Updated Damage_Detector for blocks to match a21 process and to
detect irregular block damage inside a claimed space
-Updated Damage_Detector to skip players using items marked as dev
in the items.xml
-Updated memory allocations to reduce garbage collection
-Updated Block_Pickup detection to utilize more applicable data
-Updated phrase file entry Homes5, DamageDetector2
-Updated various tools for improved runtimes and reduced memory use
-Fixed bank to bag transfer not functioning as intended when over
the stack limit
-Fixed Player_Logs delay running in minutes instead of seconds
-Fixed Chat_Color utilizing multiple colors
-Fixed Vault_Box tool failing to save data on some servers
-Fixed Auto_Backup crashing the server when attempting to save
a file that is in use
-Fixed POI_Protection not functioning as intended
-Fixed console command 'st-Wallet All' not functioning as intended
-Fixed xml upgrade duplicating existing entries
-Removed non ommitted empty value examples from the xml files
-Removed phrase entry DamageDetector3

Known issues:
-Vault_Box does not work with all modded servers. Check privately
-Shop panel does not recognize two players using the same ip
-RIO is not functioning as intended
-Spawn entity system not working as intended
-Some console commands are out of date

21.0.3
Built using Alpha 21 experimental assets
Functioning with Alpha 21 experimental. Untested with other versions
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2 changes: 1 addition & 1 deletion ServerTools/ModInfo.xml
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@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="utf-8" ?>
<ModInfo>
<Name value="ServerTools" />
<Version value="21.0.3" />
<Version value="21.0.4" />
<DisplayName value="Server Tools" />
<Description value="ServerTools for 7 Days to Die Dedicated Servers" />
<Author value="Dmustanger, ObsessiveCompulsive, Gik, Koi, Android_Data, Thunderbolt" />
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4 changes: 2 additions & 2 deletions ServerTools/Properties/AssemblyInfo.cs
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Expand Up @@ -31,5 +31,5 @@
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("21.0.3.0")]
[assembly: AssemblyFileVersion("21.0.3.0")]
[assembly: AssemblyVersion("21.0.4.0")]
[assembly: AssemblyFileVersion("21.0.4.0")]
6 changes: 4 additions & 2 deletions ServerTools/ServerTools.csproj
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Expand Up @@ -74,6 +74,7 @@
<Compile Include="src\ConsoleCommands\ProtectedZonesConsole.cs" />
<Compile Include="src\ConsoleCommands\PrayerConsole.cs" />
<Compile Include="src\ConsoleCommands\ReduceDelayConsole.cs" />
<Compile Include="src\ConsoleCommands\RemoveBedrolls.cs" />
<Compile Include="src\ConsoleCommands\RemoveItemDukesConsole.cs" />
<Compile Include="src\ConsoleCommands\RemoveItemAdminConsole.cs" />
<Compile Include="src\ConsoleCommands\RunGameEventConsole.cs" />
Expand Down Expand Up @@ -127,7 +128,7 @@
<Compile Include="src\Tools\LevelUp\LevelUp.cs" />
<Compile Include="src\Tools\Market\Market.cs" />
<Compile Include="src\Tools\NewPlayerProtection\NewPlayerProtection.cs" />
<Compile Include="src\Tools\OutputLog\OutputLog.cs" />
<Compile Include="src\Tools\OutputLogBlocker\OutputLogBlocker.cs" />
<Compile Include="src\Tools\POIProtection\POIProtection.cs" />
<Compile Include="src\Tools\Poll\Poll.cs" />
<Compile Include="src\Tools\DeletePlayerData\DeletePlayerData.cs" />
Expand Down Expand Up @@ -323,7 +324,7 @@
</Reference>
<Reference Include="Assembly-CSharp, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\..\..\..\Deobfuscation\Deobfuscated projects\7DaysToDie\21.0 Experimental\Assembly-CSharp.dll</HintPath>
<HintPath>D:\7DaysToDieServers\DedicatedStable\7DaysToDieServer_Data\Managed\Assembly-CSharp.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="AstarPathfindingProject, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
Expand All @@ -337,6 +338,7 @@
</Reference>
<Reference Include="ICSharpCode.SharpZipLib, Version=1.3.3.11, Culture=neutral, PublicKeyToken=1b03e6acf1164f73, processorArchitecture=MSIL">
<HintPath>..\packages\SharpZipLib.1.3.3\lib\net45\ICSharpCode.SharpZipLib.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="LogLibrary, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
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2 changes: 1 addition & 1 deletion ServerTools/ServerTools.csproj.user
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@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<ReferencePath>F:\Modding Mods\Deobfuscation\Deobfuscated projects\7DaysToDie\21.0 Experimental\Managed\</ReferencePath>
<ReferencePath>D:\7DaysToDieServers\DedicatedStable\7DaysToDieServer_Data\Managed\</ReferencePath>
<ProjectView>ShowAllFiles</ProjectView>
</PropertyGroup>
</Project>
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10 changes: 10 additions & 0 deletions ServerTools/obj/Release/ServerTools.csproj.FileListAbsolute.txt
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Expand Up @@ -1291,3 +1291,13 @@ F:\Modding Mods\owncloud\development\7dtd-ServerTools-master-21.0.3\ServerTools\
F:\Modding Mods\owncloud\development\7dtd-ServerTools-master-21.0.3\ServerTools\obj\Release\ServerTools.csproj.Fody.CopyLocal.cache
F:\Modding Mods\owncloud\development\7dtd-ServerTools-master-21.0.3\ServerTools\obj\Release\ServerTools.csproj.CopyComplete
F:\Modding Mods\owncloud\development\7dtd-ServerTools-master-21.0.3\ServerTools\obj\Release\ServerTools.dll
F:\Modding Mods\owncloud\development\7dtd-ServerTools-master-21.0.4\bin\Mods\ServerTools\ModInfo.xml
F:\Modding Mods\owncloud\development\7dtd-ServerTools-master-21.0.4\bin\Mods\ServerTools\Changelog.txt
F:\Modding Mods\owncloud\development\7dtd-ServerTools-master-21.0.4\bin\Mods\ServerTools\ServerTools.dll.config
F:\Modding Mods\owncloud\development\7dtd-ServerTools-master-21.0.4\bin\Mods\ServerTools\ServerTools.dll
F:\Modding Mods\owncloud\development\7dtd-ServerTools-master-21.0.4\ServerTools\obj\Release\ServerTools.csproj.AssemblyReference.cache
F:\Modding Mods\owncloud\development\7dtd-ServerTools-master-21.0.4\ServerTools\obj\Release\ServerTools.Properties.Resources.resources
F:\Modding Mods\owncloud\development\7dtd-ServerTools-master-21.0.4\ServerTools\obj\Release\ServerTools.csproj.GenerateResource.cache
F:\Modding Mods\owncloud\development\7dtd-ServerTools-master-21.0.4\ServerTools\obj\Release\ServerTools.csproj.CoreCompileInputs.cache
F:\Modding Mods\owncloud\development\7dtd-ServerTools-master-21.0.4\ServerTools\obj\Release\ServerTools.csproj.Fody.CopyLocal.cache
F:\Modding Mods\owncloud\development\7dtd-ServerTools-master-21.0.4\ServerTools\obj\Release\ServerTools.dll
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