This Docker image allows you to run a Vanilla Minecraft server quickly. It also serves as the base image for some of my Modded Minecraft server images.
java15
,latest
- the default. Uses Shenandoah GC by default for low latency.java8
- used by certain modpacks, or for people who know what they are doing.java7
- for backward compatibility with older Minecraft versions.
docker run \
--name minecraft-instance \
-p 0.0.0.0:25565:25565 \
-d \
-it \
-e DEFAULT_OP=dinnerbone \
-e MINECRAFT_EULA=true \
dlord/minecraft
By default, this starts up a Minecraft 1.8.8 server instance. If you wish to
start a different Minecraft server version, you need to set the
MINECRAFT_VERSION
variable to the appropriate version.
You must set the DEFAULT_OP
variable on startup. This should be your
Minecraft username. The container will fail to run if this is not set.
When starting a Minecraft server, you must agree to the terms stated in
Minecraft's EULA. This can be done by setting the MINECRAFT_EULA
variable
to true
. Without this, the server will not run.
This image exposes the standard minecraft port (25565).
When starting a container for the first time, it will check for the existence of the Minecraft Server jar file, and will download from Mojang when necessary. As much as I want to package the Minecraft server jar in this image (to also save on time and the hassle of an extra step), I cannot due to the Minecraft EULA.
It is highly preferred to start the container with -it
. This is needed in
order to allow executing console commands via docker exec
. This also allows
the Minecraft server to safely shutdown when stopping the container via
docker stop
. See the Scripting
section for more details.
The image uses an entrypoint script called minecraft
, which allows you to
execute preset commands. Should you attempt to execute an unrecognized command,
it will treat it as a regular shell command.
The commands are as follows:
run
- This runs the Minecraft server, and is the default command used by the container. This command can accept additional parameters (if minecraft supports other options apart fromnogui
). Useful when creating a new container viadocker create
ordocker run
permissions
- This updates the permissions of all related files and folders. Useful when manually editing a file.console
- This executes a console command. This allows system administrators to perform complex tasks via scripts. This feature is off by default. See theScripting
section for more details and examples.
Here are some examples on how to use these commands:
run - pass anotherminecraftoptionthatdoesnotexist to minecraft server
docker run \
--name minecraft-instance \
-p 0.0.0.0:25565:25565 \
-d \
-it \
-e DEFAULT_OP=dinnerbone \
-e MINECRAFT_EULA=true \
dlord/minecraft
run anotherminecraftoptionthatdoesnotexist
permissions - update file and folder permissions while a container is running
docker exec minecraft-instance minecraft permissions
Unlike other Minecraft Docker Images, this image provides a way to execute console commands without attaching to the docker container. It lets system administrators perform much more complex tasks, such as managing the docker container from another docker container (e.g. deploying using Jenkins).
For those who are used to running docker attach
inside a screen
or tmux
session for scripting, this is going to be heaven.
This feature can be enabled by pasing the -it
parameter to docker create
or
docker run
, which enables STDIN and TTY. This runs the Minecraft server inside
a tmux
session. This also enables safe shutdown mode when the container is
stopped.
Once enabled, you may now execute console commands like so:
docker exec minecraft-instance minecraft console say hello everybody!
Some warnings when using this feature:
- DO NOT USE
-it
ONdocker exec
! For some reason, it crashes thetmux
session that drives this feature. - Be careful when attaching to the console via
docker attach
. You are attaching to atmux
session running on the foreground with the footer disabled. Do not try to detach from thetmux
session usingCTRL-b d
, otherwise this will stop the container. To detach from the container, useCTRL-p CTRL-q
, which is the standard escape sequence fordocker attach
.
Here is an example on how to notify players that the server will be shutdown after 60 seconds:
#!/bin/bash
docker exec minecraft-instance minecraft console say We will be shutting down the server in 60s!
docker exec minecraft-instance minecraft console say Stop whatever you are doing!
sleep 60
docker exec minecraft-instance minecraft console say We will be back in 1 hour!
sleep 5
# The container will send the stop console command to the server for you, to
# ensure that the server is shutdown safely.
#
# Of course you can run this manually like so:
#
# docker exec minecraft-instance minecraft console stop
#
# But this will restart the container if the restart policy is set to always.
docker stop -t 60 minecraft-instance
Previously, this image has one data volume: /var/lib/minecraft
. This volume
used to contain world data. If you are using an older version of this docker
image, you will need to move the contents of this folder to /opt/minecraft
.
The decision to change this was due to the way Vanilla Minecraft works.
Unlike Spigot, which is capable of changing the location of the world data, Vanilla Minecraft (and by extension, Modded Minecraft), does not play nice with this. Even though they technically support it, mods and other sysads expect the world data to reside inside the main Minecraft folder.
And when you try to support both vanilla and modded servers, it becomes more
complex. Vanilla servers will have 3 world folders (e.g. world
,
world_nether
, world_the_end
), while modded servers will only have world
.
To keep things simple, I've removed the data volume definition. It is now up to the user to declare the appropriate data volume either at runtime, or when extending the image.
If you're running a Vanilla server, you may opt to declare /opt/minecraft
as a
data volume. This not only simplifies data management, it allows you to take
advantage of the ONBUILD
trigger that comes with this image. See the
ONBUILD Trigger
section for details.
The image uses environment variables to configure the JVM settings and the server.properties.
MINECRAFT_EULA
is required when starting creating a new container. You need to
agree to Minecraft's EULA before you can start the Minecraft server.
DEFAULT_OP
is required when starting creating a new container.
You may adjust the JVM settings via the MINECRAFT_OPTS
variable.
On startup, it will check the existence of server.properties
. If it does
not exist, one will be created for you. You may override the defaults by
setting the appropriate environment variable.
Each entry in the server.properties
file can be changed by passing the
appropriate variable. To make it easier to remember and configure, the variable
representation of each entry is in uppercase, and uses underscore instead
of dash.
The server port cannot be changed. This has to be remapped when starting an instance.
For reference, here is the list of environment variables for server.properties
that you can set:
- GENERATOR_SETTINGS
- OP_PERMISSION_LEVEL
- ALLOW_NETHER
- LEVEL_NAME
- ENABLE_QUERY
- ALLOW_FLIGHT
- ANNOUNCE_PLAYER_ACHIEVEMENTS
- LEVEL_TYPE
- ENABLE_RCON
- FORCE_GAMEMODE
- LEVEL_SEED
- SERVER_IP
- MAX_BUILD_HEIGHT
- SPAWN_NPCS
- WHITE_LIST
- SPAWN_ANIMALS
- SNOOPER_ENABLED
- ONLINE_MODE
- RESOURCE_PACK
- PVP
- DIFFICULTY
- ENABLE_COMMAND_BLOCK
- PLAYER_IDLE_TIMEOUT
- GAMEMODE
- MAX_PLAYERS
- SPAWN_MONSTERS
- VIEW_DISTANCE
- GENERATE_STRUCTURES
- MOTD
This image is meant to be extended for packaging custom maps, modpacks, and configurations as Docker images. For server owners, this is the best way to roll out configuration changes and updates to your servers.
If you wish to do so, here are some of the things you will need to know:
This Docker image contains one ONBUILD
trigger, which copies any local files
to /usr/src/minecraft
.
When a container is started for the first time, the contents of this folder is
copied to /opt/minecraft
via rsync
, except for anything that starts with
world
.
This Docker image supports the use of world templates, which is useful for
packaging custom maps. World templates should always start with world
, which
has been a standard Minecraft convention (e.g. world, world_nether,
world_the_end). Copy your world templates to /usr/src/minecraft
via the
ONBUILD
trigger. During startup, it will check if /opt/minecraft/world
is
empty. If so, it will create a copy of the world template on this folder.
To make your life simple, this variable points to where Minecraft is installed.
This points to /opt/minecraft
. Useful for creating scripts when packaging
modpacks.
DO NOT OVERRIDE THIS. CHANGES TO THIS VARIABLE ARE IGNORED!
Modpacks will require a specific Minecraft version in order to work. This can
be done setting the MINECRAFT_VERSION
in your Dockerfile.
When packaging a modpack, you will need to start the server using a different
jar file. To specify the startup jar, set the MINECRAFT_STARTUP_JAR
variable
in your Dockerfile.
Some modpacks have their own recommended JVM settings. You can include them
via the MINECRAFT_OPTS
variable in your Dockerfile.
This image has been tested on Docker version 1.1.1.
Feel free to open a Github issue.
If you wish to contribute, you may open a pull request.