This simple project written with WindowsForms is an introduction to 3D graphic programming.
It was made to help with understanding how light striking an object with given facture from different angles is rendered.
User might change parameters such as:
- object color / texutre
- object normal map
- light color
- light angle
- diffuse component factor of the lighting model (Lambert model) - K_s
- specular component factors - K_d, M
- normal map factor - K