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release 1.0.0

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@djmonkeyuk djmonkeyuk released this 03 Sep 20:34
· 131 commits to master since this release
  • Updated code-base to work for Blender 2.8.
  • Internal base version updated to 4. Additional save data keys added to export.
  • Unlocked scale channels on all base parts as scaling is now supported. Works for ALL base parts.
    • (Use at your own risk, in-game snapping behavior becomes unreliable for base parts not intending to be scaled.)
  • Added power socket details to some base part models that require electricity.
  • Added a set of features for managing power and electricity.
    • Connect electrical base parts together from the new power UI panel.
    • Snap and cycle wire ends to base part connection points.
    • Divide existing wires into two, creating an additional control.
    • Split existing wires into two, creating a gap with 2 additional controls.
    • Create arbitrary control points to create more complex wire paths.
    • Quickly create logic gates and switches in the logic UI area.
  • Fixed a minor matrix offset on wall snap points.
  • MAINROOMCUBE and BUILDLANDINGPAD model improvements.
  • Fixed and adjusted "nice name" table.
  • Added models for...
    • W_GDOOR
    • M_GDOOR
    • C_GDOOR
    • W_ROOF_IC
    • M_ROOF_IC
    • C_ROOF_IC
    • U_BATTERY_S
    • U_EXTRACTOR_S
    • U_GASEXTRACTOR
    • U_GENERATOR_S
    • U_MINIPORTAL
    • CREATURE_FEED
    • CREATURE_FARM
    • COOKER
    • BUILDANTIMATTER
    • U_BIOGENERATOR
    • BUILDTABLE3
    • NOISEBOX
    • LIGHTBOX
    • U_POWERLINE
    • U_PORTALLINE
    • U_PIPELINE