Split properties into new PropertyCache
#413
Merged
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Split the properties from the
EffectCache
and move their resource management into a newPropertyCache
, which allocates GPU buffers to store them. This clarifies ownership, and allows better batching (in theory) as not all effects use properties.In this change, unfortunately for simplicity we directly store the offset into the property buffer for each instance into the effect batch, meaning we again block batching multiple effects. This is hopefully temporary (and not the only blocker, so doesn't introduce any regression), but makes the change incremental and easier to handle for now, while other clean-ups are still pending.