Releases: dirtyredz/MoveUI
Release 2.2.1
Release 2.2.0
Version 2.1.1
--Fixed bug in PowerSystems
--Changed how Clock UI gets current time
Version 2.1.0
--Added PowerSystems UI
--Added Notepad UI
--Adjusted core moveui to use local data storage, increases client and server performance.
--Decreased the amount of space used by FactionNotifier
--Dynamic UI's now shrink and grow depending on the individual UI.
Version 1.4.0
1.4.0
--Added Clock UI, Thxs DNightmare
--Added FactionNotifier UI
--Added ability to delete scrapyard licenses data from the UI
--Removed Vanilla files from zip, follow installation instructions please
Version 1.3.0
1.3.0
--Every UI now utilizes delayed server/client communication
Will help tremendously with any high ping issues.
This will also cause a 1-5 sec delay when activating Movement of the UI's
--Added PVPSector, will show if a sector has pvp damaged Enabled/Disabled.
--ScrapyardLicenses now has the option to Allow for Clicking to show the sector on the map.
--ScrapyardLicenses now has the option to show both alliance/player licenses at the same time.
--CargoNotifier now has the option to have the UI Flash
--ObjectDetector now has the option to have the UI Flash
Version 1.2.1
1.2.1
-Fixed Entity Creation bug error.
Version 1.2.0
1.2.0
-Added ObjectDetector
Special Thxs to dnightmare, we were apprently working on this at the same time.
-Cleaned up the files, and added ExampleUI.lua to easily show others how its done.
-Added tab support to the main MoveUI interface.
-Each UI can now build its own tab inside the main MoveUI interface, allowing for more options and descriptions
Version 1.1.0
1.1.0
-Added ScrapyardLicenses
Special Thxs to dnightmare, for working with me and collaborating on how to get this to work.
-ResourceUI now had valid currency format
Special Thxs to dnightmare, for adding this in.
-Now Works with alliance ships properly
Version 1.0.0
Initial Release