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DGLux5 Localization

DGLux5 Translation Dictionaries

Contributing

To contribute hand-made translations, follow the following process:

  • Check if your locale exists.
    • If it doesn't exist then copy the "template.json" to "locales".
    • Rename to your lang (e.g. en_US.json), the file must end in *.json
  • If it doesn't already exist, make a .json file with the same name in the "overrides" folder.
  • Start translating! When you translate a value, put the key/value pair in the overrides folder, not locales.

How DGLux generates translations

  1. Looks for translation in "overrides/(language).json", if it finds it use that
  2. Looks for translation in "locales/(language).json"
  • This will be auto-translated from Microsoft Cognative Services. Do not edit this file directly, it will be overwritten by our CI build.

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DGLux5 translation dictionaries

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