Releases: denosaurs/deno_brotli
0.1.7 - Update deno.land webhook
What's Changed
- perf: optimize performance ~4x by @eliassjogreen in #3
New Contributors
- @eliassjogreen made their first contribution in #3
Full Changelog: 0.1.5...0.1.7
0.1.6 - ~4x performance
What's Changed
- perf: optimize performance ~4x by @eliassjogreen in #3
New Contributors
- @eliassjogreen made their first contribution in #3
Full Changelog: 0.1.5...0.1.6
v0.1.4 - 🎁 Updated dependencies
🔥 Memory leak fix and performance increase
This release solves the memory leak caused by some issue with the old memory allocator wee_alloc
causing us to switch to the default rust wasm memory allocator. This is the same issue as with deno_lz4#1. While the size of wasm.js
is increased to 1173kb
from 1167kb
performance is also increased noticeably.
🗜 Further compression
This release updates the build script to compress the wasm binary code using lz4. This reduces the final wasm.js
file size from 1690kb
down to only 1167kb
. The lz4 dependency is only ~14kb
and really fast which reduces the performance impact to negligible levels.
⚡️ Optimized first usable release
This release contains two functions: compress
and decompress
implemented in rust and compiled to wasm. It improves upon v0.1.0 by reducing the wasm.js
file size from 2064kb
to 1690kb
.
First usable release
This release contains two functions: compress
and decompress
implemented in rust and compiled to wasm.
v0.0.1
The first release of deno-brotli only supports .compress
method.