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Releases: denosaurs/deno_brotli

0.1.7 - Update deno.land webhook

11 Oct 18:22
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Full Changelog: 0.1.5...0.1.7

0.1.6 - ~4x performance

11 Oct 18:17
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Full Changelog: 0.1.5...0.1.6

v0.1.4 - 🎁 Updated dependencies

14 Jul 12:21
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This release updates many of the build dependencies which slightly changes the wasm.js file but does not affect anything major which makes the release backwards compatible with v0.1.3. This release also closes #2. The size of the built wasm.js has increased to 1179kb from 1173kb in v0.1.3.

🔥 Memory leak fix and performance increase

01 Jun 18:11
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This release solves the memory leak caused by some issue with the old memory allocator wee_alloc causing us to switch to the default rust wasm memory allocator. This is the same issue as with deno_lz4#1. While the size of wasm.js is increased to 1173kb from 1167kb performance is also increased noticeably.

🗜 Further compression

30 May 14:23
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This release updates the build script to compress the wasm binary code using lz4. This reduces the final wasm.js file size from 1690kb down to only 1167kb. The lz4 dependency is only ~14kb and really fast which reduces the performance impact to negligible levels.

⚡️ Optimized first usable release

28 May 20:59
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This release contains two functions: compress and decompress implemented in rust and compiled to wasm. It improves upon v0.1.0 by reducing the wasm.js file size from 2064kb to 1690kb.

First usable release

28 May 18:19
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This release contains two functions: compress and decompress implemented in rust and compiled to wasm.

v0.0.1

28 May 10:45
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The first release of deno-brotli only supports .compress method.