v0.9.0-alpha
What's Changed
- feat: clean imports and bundle empty parcels by @leanmendoza in #131
- refactor: improve content loading by @leanmendoza in #132
- fix: ui text size, ui canvas size, ui texture loading (see details) by @leanmendoza in #135
- fix: UI tests by @leanmendoza in #136
- feat: docker image by @marianogoldman in #86
- fix: use transparent background for avatar renderer export images by @kuruk-mm in #160
- fix: crashes with content loading by @leanmendoza in #163
- fix: sendAsync format the response as jsonRPC by @leanmendoza in #164
- chore: add godot snapshots and CI to use local server to test by @leanmendoza in #165
- fix: content loading related crashes (android) by @leanmendoza in #168
- feat: add rust-feature to build without including
ffmpeg
and/orlivekit
by @leanmendoza in #170 - fix: tween was not working when the entity didn't have a `TransformCo… by @kuruk-mm in #171
- feat: mobile main hud by @kuruk-mm in #169
- chore: bump @dcl/scene-explorer-tests by @leanmendoza in #172
- docs: update readme.md with steps for building android/linux with docker by @kuruk-mm in #174
- implement face_direction(tween) and top/bottom to cylinder (mesh collider) by @leanmendoza in #176
- feat: loading screen by @kuruk-mm in #175
- fix: add hidings to skin category (adr-60) and ignore tokenId on wearable urns by @leanmendoza in #179
- feat: hide loading screen on double click on the header by @kuruk-mm in #180
- feat: implement deeper throttling for
Transform
,MeshRenderer
andGltfContainer
by @leanmendoza in #177 - fix: ui-background not setting the region rect and not hiding
display:none
by @leanmendoza in #195 - feat: mobile interactions with input actions by @kuruk-mm in #196
- fix: avatar attach collider and send raycast_hit in global pointer events by @leanmendoza in #199
New Contributors
- @marianogoldman made their first contribution in #86
Full Changelog: v0.8.0-alpha...v0.9.0-alpha