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v0.9.0-alpha

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@kuruk-mm kuruk-mm released this 27 Jan 01:57
· 143 commits to main since this release
2db9d2f

What's Changed

  • feat: clean imports and bundle empty parcels by @leanmendoza in #131
  • refactor: improve content loading by @leanmendoza in #132
  • fix: ui text size, ui canvas size, ui texture loading (see details) by @leanmendoza in #135
  • fix: UI tests by @leanmendoza in #136
  • feat: docker image by @marianogoldman in #86
  • fix: use transparent background for avatar renderer export images by @kuruk-mm in #160
  • fix: crashes with content loading by @leanmendoza in #163
  • fix: sendAsync format the response as jsonRPC by @leanmendoza in #164
  • chore: add godot snapshots and CI to use local server to test by @leanmendoza in #165
  • fix: content loading related crashes (android) by @leanmendoza in #168
  • feat: add rust-feature to build without including ffmpeg and/or livekit by @leanmendoza in #170
  • fix: tween was not working when the entity didn't have a `TransformCo… by @kuruk-mm in #171
  • feat: mobile main hud by @kuruk-mm in #169
  • chore: bump @dcl/scene-explorer-tests by @leanmendoza in #172
  • docs: update readme.md with steps for building android/linux with docker by @kuruk-mm in #174
  • implement face_direction(tween) and top/bottom to cylinder (mesh collider) by @leanmendoza in #176
  • feat: loading screen by @kuruk-mm in #175
  • fix: add hidings to skin category (adr-60) and ignore tokenId on wearable urns by @leanmendoza in #179
  • feat: hide loading screen on double click on the header by @kuruk-mm in #180
  • feat: implement deeper throttling for Transform, MeshRenderer and GltfContainer by @leanmendoza in #177
  • fix: ui-background not setting the region rect and not hiding display:none by @leanmendoza in #195
  • feat: mobile interactions with input actions by @kuruk-mm in #196
  • fix: avatar attach collider and send raycast_hit in global pointer events by @leanmendoza in #199

New Contributors

Full Changelog: v0.8.0-alpha...v0.9.0-alpha