v0.8.0-alpha
leanmendoza
released this
04 Jan 21:34
·
168 commits
to main
since this release
What's Changed
- refactor: add gdscript linter and async-function-name linter by @kuruk-mm in #102
- feat: sdk7 apis by @kuruk-mm in #103
- feat: web3 signin by @leanmendoza in #105
- feat: update to last rust gdext by @kuruk-mm in #111
- feat: godot 4.2 by @kuruk-mm in #112
- chore: add -l/--link-libs to
cargo run -- run -l
to link libraries … by @kuruk-mm in #113 - feat: debug panel with console by @kuruk-mm in #114
- test: add visual snapshots and comparison by @leanmendoza in #104
- Update README.md by @leanmendoza in #116
- fix: coverage by @leanmendoza in #117
- feat: change sdk7 adaptation layer to use the dev version by @kuruk-mm in #119
- feat: tweens by @kuruk-mm in #115
- feat: add fetch&deploy profile by @leanmendoza in #121
- chore: android ci by @kuruk-mm in #120
- feat: implement ethereum controller by @leanmendoza in #122
- fix: defining when a player is inside a parcel scene or not by @leanmendoza in #125
- implement video events and some fixes by @leanmendoza in #126
- fix: polish components by @leanmendoza in #127
- fix: play first animation and set animation value after gltf loaded by @leanmendoza in #128
- fix: reduce export size and fix mobile/windows by @leanmendoza in #129
Full Changelog: v0.7.0-alpha...v0.8.0-alpha