v0.7.0-alpha
What's Changed
- chore: copy rust lib only when it changes by @kuruk-mm in #50
- improve: move colliders generation to the content loading thread by @leanmendoza in #51
- feat: add signed fetch by @kuruk-mm in #49
- fix: engine api with sdk6 deprecated apis, and add isServer by @kuruk-mm in #54
- feat: player&camera parenting and avatar attach by @leanmendoza in #52
- feat: deeper scene scheduling and fix export ci by @leanmendoza in #56
- feat: add visibility component and camera component by @kuruk-mm in #57
- feat: add audio source by @leanmendoza in #59
- feat: add camera mode area by @kuruk-mm in #60
- feat: add scenes rpcs thought tokio oneshot channels and change realm for restricted action api by @kuruk-mm in #62
- feat: add audio stream and fix only current parcel id can plays audio by @leanmendoza in #61
- feat: ui for scenes by @leanmendoza in #65
- feat: move player and teleport restricted actions by @kuruk-mm in #66
- feat: add ui components (UiInput, UiDropdown and PointerEvents) by @leanmendoza in #67
- feat: default emotes with multiplayer and restricted action for triggering it by @kuruk-mm in #68
- refactor: add gdscript promises to content manager by @kuruk-mm in #69
- feat: support global scenes by @leanmendoza in #72
- refactor: http request, remove content stages, and add content thread pool by @kuruk-mm in #70
- feat: implement portables experiences by @leanmendoza in #76
- fix: promise resolving for fetching texture on ui background by @kuruk-mm in #79
- fix: CameraModeArea limits, they only works in the active scene by @kuruk-mm in #80
- feat: update to Godot 4.1.3 and last GDExt version by @kuruk-mm in #83
- poc: create avatar renderer cli by @leanmendoza in #81
- fix: stop processing ticks until all gltfs are different of loading state when the scene is loading (tick_number < 3) by @leanmendoza in #82
- refactor: use new promises by @kuruk-mm in #88
- fix: ensure realm url starts with https:// or http:// by @kuruk-mm in #89
- feat: avatar modifier area by @kuruk-mm in #90
- feat: add pointer lock and simplify camera mode component code by @kuruk-mm in #92
- feat: implement adr 245 components (send avatar/player components to scene) by @leanmendoza in #85
- feat: add sdk6 request teleport by @kuruk-mm in #95
- fix: avoid deno vm stop working on unhandled promises by @kuruk-mm in #96
- feat: nft shape & open nft dialog by @kuruk-mm in #93
- feat: add
~system/Players
and somesendBatch
events by @leanmendoza in #98 - fix: city loader content server url by @kuruk-mm in #99
- fix: add avatar components to primary player by @leanmendoza in #100
- feat: add output size and face parameters to the avatar renderer stan… by @kuruk-mm in #101
Full Changelog: v0.6.0-alpha...v0.7.0-alpha