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Feat/better toon and env #515

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Initial Status Report

This month’s work primarily involved experimentation and debugging to identify the root causes of certain problems and implement improvements where possible. Below is a detailed overview of the progress:

1. Toon Shader:

  • Significant improvements were made to the lighting, enhancing the overall visual
  • The implementation of outlines is still pending and will be prioritized in the next stage.

2. Bloom:

  • A key improvement was achieved by modifying the cli_environment.tres file, which brought the bloom effect closer to the desired result.

3. Lighting Issue:

  • During the exploration phase, a material-related issue was identified: textures designated for albedo were found to be incorrectly placed in the emission slot. This misconfiguration prevents the materials from receiving shadows as expected. The root cause has been identified, and work is ongoing to resolve it.

The primary focus this month was on deepening the understanding of the project’s architecture and exploring solutions for the specified tasks. Progress was made in several areas, but some aspects, such as the outlines for the toon shader and the resolution of the lighting issue, require further development.

@manuelmaceira manuelmaceira self-assigned this Nov 28, 2024
@manuelmaceira manuelmaceira force-pushed the feat/better-toon-and-env branch from 8a90fb9 to 11d80e6 Compare December 17, 2024 11:16
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Status Report

Introduction

This month’s work centered around improving graphical fidelity, ensuring color parity across environments, and initiating the groundwork for mobile testing. Additionally, significant progress was made in addressing technical challenges related to Android compilation and advancing the visual quality of the project. Below is a detailed summary of the key activities and accomplishments:

1. Avatars

  • Resolved issues with emissive textures, ensuring they behave as intended.

2. Graphical Quality Profiles

  • Worked on defining and refining quality profiles for graphics.
  • Improved the environments by achieving better color parity across scenes and enhancing their overall visual appeal.
  • Addressed issues with environmental consistency, particularly the appearance of the sky across different scenes, ensuring a uniform experience on mobile.

3. Mobile Export and Testing

  • Explored the export process to Android, identifying and resolving initial challenges.
  • Successfully achieved functional Android compilation after troubleshooting.

4. Skybox Improvements

  • Initiated the planning and testing of a new sky shader to elevate the quality of the skybox.

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