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Spike: Asset Process Pipeline (Godot) #482

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kuruk-mm opened this issue Nov 11, 2024 · 1 comment
Open

Spike: Asset Process Pipeline (Godot) #482

kuruk-mm opened this issue Nov 11, 2024 · 1 comment
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enhancement New feature or request

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@kuruk-mm
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kuruk-mm commented Nov 11, 2024

We require an Asset Process Pipeline.

The pipeline should be flexible enough to run the tools needed for processing all catalyst assets and output multiple files for every target needed.

Spike

We can use /pointer-changes endpoint checking for content changes to track changes in the content, and then synchronize it (https://decentraland.github.io/catalyst-api-specs/#tag/Content-Server/operation/getPointerChanges) and trigger the pipeline with the scenes/wearables that changes...

WIP

@kuruk-mm kuruk-mm added this to the Performance optimization milestone Nov 11, 2024
@kuruk-mm kuruk-mm self-assigned this Nov 11, 2024
@kuruk-mm kuruk-mm added the enhancement New feature or request label Nov 11, 2024
@kuruk-mm kuruk-mm moved this to In Progress in DAO Explorers Nov 11, 2024
@kuruk-mm kuruk-mm changed the title Spike: Asset Process Pipeline Spike: Asset Process Pipeline (Godot) Nov 11, 2024
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kuruk-mm commented Nov 21, 2024

Tasks:

  • Create a local environment with Localstack
  • Use nginx to redirect multiple sites though the endpath of the service {domain}/{service_name}/
  • Convert scenes to main.crdt and upload to S3

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