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Merge pull request #413 from debauchee/revert-405-fix/build-scripts
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Revert "Tidy up and fix lint errors in build scripts"
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AdrianKoshka authored Aug 22, 2019
2 parents 58f6c73 + 70a4ece commit f1c5707
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Showing 2 changed files with 14 additions and 40 deletions.
50 changes: 13 additions & 37 deletions clean_build.sh
Original file line number Diff line number Diff line change
@@ -1,52 +1,28 @@
#!/bin/bash

set -eu # we set this to catch errors and terminate

cd "$(dirname "$0")" || exit 1

#!/bin/sh
cd "$(dirname $0)" || exit 1
# some environments have cmake v2 as 'cmake' and v3 as 'cmake3'
# check for cmake3 first then fallback to just cmake

if type cmake3 2>/dev/null; then
B_CMAKE=$(command -v "$(echo "$B_CMAKE" | cut -d' ' -f3)")
B_CMAKE=`type cmake3 2>/dev/null`
if [ $? -eq 0 ]; then
B_CMAKE=`echo $B_CMAKE | cut -d' ' -f3`
else
B_CMAKE=$(command -v cmake)
B_CMAKE=cmake
fi

# default build configuration
B_BUILD_TYPE=${B_BUILD_TYPE:-Debug}

if [ "$(uname -s)" = "Darwin" ]; then
if [ "$(uname)" = "Darwin" ]; then
# OSX needs a lot of extra help, poor thing
# run the osx_environment.sh script to fix paths
if [ -f "./osx_environment.sh" ]; then
. ./osx_environment.sh
fi
. ./osx_environment.sh
B_CMAKE_FLAGS="-DCMAKE_OSX_SYSROOT=$(xcode-select --print-path)/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk -DCMAKE_OSX_DEPLOYMENT_TARGET=10.9 $B_CMAKE_FLAGS"
fi

# allow local customizations to build environment
if [ -f "./build_env.sh" ]; then
. ./build_env.sh
fi

set +eu # disable this temporarily
if [ -n "${B_CMAKE_FLAGS}" ]; then
B_CMAKE_FLAGS="-DCMAKE_BUILD_TYPE=$B_BUILD_TYPE ${B_CMAKE_FLAGS}"
else
B_CMAKE_FLAGS="-DCMAKE_BUILD_TYPE=$B_BUILD_TYPE"
fi
set -eu # enable this

[ -r ./build_env.sh ] && . ./build_env.sh
B_CMAKE_FLAGS="-DCMAKE_BUILD_TYPE=$B_BUILD_TYPE $B_CMAKE_FLAGS"
rm -rf build
mkdir build || exit 1
cd build || exit 1

echo "Starting Barrier build..."
echo "Build type: ${B_BUILD_TYPE}"

"$B_CMAKE" "$B_CMAKE_FLAGS" .. || exit 1

echo Starting Barrier $B_BUILD_TYPE build...
$B_CMAKE $B_CMAKE_FLAGS .. || exit 1
make || exit 1

echo "Build completed successfully."
echo "Build completed successfully"
4 changes: 1 addition & 3 deletions osx_environment.sh
Original file line number Diff line number Diff line change
@@ -1,7 +1,5 @@
#!/bin/bash

set +eu

# Checks if directory exists, otherwise asks to install package.
function check_dir_exists() {
local path=$1
Expand All @@ -13,7 +11,7 @@ function check_dir_exists() {
fi
}

if [ ! "$BARRIER_BUILD_ENV" ]; then
if [ ! $BARRIER_BUILD_ENV ]; then
check_dir_exists '/Applications/Xcode.app' 'Xcode'

printf "Modifying environment for Barrier build...\n"
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