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namespace Jazz2 | ||
{ | ||
/** @brief Event type */ | ||
enum class EventType : std::uint16_t | ||
{ | ||
Empty = 0, | ||
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namespace Jazz2 | ||
{ | ||
/** @brief Game difficulty */ | ||
enum class GameDifficulty : std::uint8_t | ||
{ | ||
Default, | ||
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namespace Jazz2 | ||
{ | ||
/** @brief Player actions */ | ||
enum class PlayerActions | ||
{ | ||
Left, | ||
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namespace Jazz2 | ||
{ | ||
/** @brief Player type */ | ||
enum class PlayerType : std::uint8_t | ||
{ | ||
None, | ||
|
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namespace Jazz2 | ||
{ | ||
/** @brief Shield type */ | ||
enum class ShieldType : uint8_t | ||
{ | ||
None, | ||
|
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namespace Jazz2 | ||
{ | ||
/** @brief Suspend type */ | ||
enum class SuspendType | ||
{ | ||
None, | ||
|
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@@ -10,6 +10,7 @@ using namespace nCine; | |
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namespace Jazz2::UI | ||
{ | ||
/** @brief Bitmap font */ | ||
class Font | ||
{ | ||
public: | ||
|
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@@ -10,6 +10,7 @@ | |
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namespace Jazz2::UI::Menu | ||
{ | ||
/** @brief Base class of a menu section */ | ||
class MenuSection | ||
{ | ||
public: | ||
|
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@@ -8,7 +8,7 @@ | |
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namespace nCine | ||
{ | ||
/// Shader class | ||
/// Shader | ||
class Shader : public Object | ||
{ | ||
public: | ||
|
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@@ -39,7 +39,7 @@ namespace nCine | |
Repeat | ||
}; | ||
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/// Texture class | ||
/// Texture | ||
class Texture : public Object | ||
{ | ||
public: | ||
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