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Merge branch 'develop'
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davotronic5000 committed Feb 24, 2024
2 parents 49de5c4 + cce6d3c commit daf5ca4
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64 changes: 32 additions & 32 deletions src/editions.json
Original file line number Diff line number Diff line change
Expand Up @@ -41,38 +41,38 @@
"description": "I am Spartacus",
"level": "Veteran",
"roles": [
"sculptor_fall_of_rome",
"vestalvirgin_fall_of_rome",
"physician_fall_of_rome",
"legionary_fall_of_rome",
"trumpeter_fall_of_rome",
"mortician_fall_of_rome",
"standardbearer_fall_of_rome",
"centurion1_fall_of_rome",
"merchant_fall_of_rome",
"gladiator_fall_of_rome",
"actor_fall_of_rome",
"blacksmith_fall_of_rome",
"scholar_fall_of_rome",
"thetwins_fall_of_rome",
"winemaker_fall_of_rome",
"spartacus_fall_of_rome",
"badomen_fall_of_rome",
"temptress_fall_of_rome",
"haruspex_fall_of_rome",
"glykon1_fall_of_rome",
"augur_fall_of_rome",
"cleopatra_fall_of_rome",
"crassus_fall_of_rome",
"hannibal_fall_of_rome",
"caesar_fall_of_rome",
"mercenary_fall_of_rome",
"architect_fall_of_rome",
"sibyl_fall_of_rome",
"highpriest1_fall_of_rome",
"highpriest2_fall_of_rome",
"emperor_fall_of_rome",
"iamspartacus_fall_of_rome"
"sculptorfallofrome",
"vestalvirginfallofrome",
"physicianfallofrome",
"legionaryfallofrome",
"trumpeterfallofrome",
"morticianfallofrome",
"standardbearerfallofrome",
"centurion1fallofrome",
"merchantfallofrome",
"gladiatorfallofrome",
"actorfallofrome",
"blacksmithfallofrome",
"scholarfallofrome",
"thetwinsfallofrome",
"winemakerfallofrome",
"spartacusfallofrome",
"badomenfallofrome",
"temptressfallofrome",
"haruspexfallofrome",
"glykon1fallofrome",
"augurfallofrome",
"cleopatrafallofrome",
"crassusfallofrome",
"hannibalfallofrome",
"caesarfallofrome",
"mercenaryfallofrome",
"architectfallofrome",
"sibylfallofrome",
"highpriest1fallofrome",
"highpriest2fallofrome",
"emperorfallofrome",
"iamspartacusfallofrome"
]
},
{
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2 changes: 1 addition & 1 deletion src/fabled.json
Original file line number Diff line number Diff line change
Expand Up @@ -144,7 +144,7 @@
"ability": "One role from off the script will be in play, it can be either a player or a demon bluff."
},
{
"id": "iamspartacus_fall_of_rome",
"id": "iamspartacusfallofrome",
"reminders": ["I am Spartacus!"],
"name": "I Am Spartacus!",
"team": "fabled",
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62 changes: 31 additions & 31 deletions src/roles.json
Original file line number Diff line number Diff line change
Expand Up @@ -1872,7 +1872,7 @@
"ability": "Each night*, a player might die. Dead players become evil Badgers. Good only wins if the Storyteller is executed [No evil characters]"
},
{
"id": "sculptor_fall_of_rome",
"id": "sculptorfallofrome",
"firstNightReminder": "Point to a player. Place the SCULPTURE token next to that player.",
"otherNightReminder": "If the player with the SCULPTURE token nominated today. Show the Sculptor an evil thumbs down sign if the nominated player is evil. Otherwise: show the Sculptor a good thumbs up sign. Remove the NOMINATED token (if any).",
"reminders": ["Sculpture", "Nominated"],
Expand All @@ -1884,7 +1884,7 @@
"otherNight": 19
},
{
"id": "vestalvirgin_fall_of_rome",
"id": "vestalvirginfallofrome",
"firstNightReminder": "Show 1 good and 1 evil character token: one of these is in play. Place the LEARNS next to the in-play character. ",
"otherNightReminder": "If the player with the LEARNS token died today, remove the token. Show 1 good and 1 evil character token: one of these is in play. Place the LEARNS next to the in-play character. ",
"reminders": ["Learns"],
Expand All @@ -1896,7 +1896,7 @@
"otherNight": 20
},
{
"id": "physician_fall_of_rome",
"id": "physicianfallofrome",
"firstNightReminder": "The Physician points to two players not themselves. Mark both players with the PATIENT token.",
"otherNightReminder": "Remove all PATIENT tokens. The Physician points to two players not themselves. Mark both players with the PATIENT token. If a player with a PATIENT token was killed by the Demon, place the 1ST DEMON token next to the Physician and wake the Physician and show them Demon token.",
"reminders": ["Patient", "1st Demon"],
Expand All @@ -1908,7 +1908,7 @@
"otherNight": 11
},
{
"id": "legionary_fall_of_rome",
"id": "legionaryfallofrome",
"firstNightReminder": "Show the hand signal for the number (0, 1, 2, etc.) of living evil players between the Legionary and the next clockwise Legionary (exclusive).",
"otherNightReminder": "Show the hand signal for the number (0, 1, 2, etc.) of living evil players between the Legionary and the next clockwise Legionary (exclusive).",
"setup": true,
Expand All @@ -1920,7 +1920,7 @@
"otherNight": 21
},
{
"id": "trumpeter_fall_of_rome",
"id": "trumpeterfallofrome",
"otherNightReminder": "Show the hand signal for the number (0, 1, 2, etc.) of evil players who publicly claimed to be Spartacus today.",
"reminders": ["Evil Claim"],
"name": "Trumpeter",
Expand All @@ -1930,7 +1930,7 @@
"otherNight": 22
},
{
"id": "mortician_fall_of_rome",
"id": "morticianfallofrome",
"otherNightReminder": "If a player was executed today: Show the head signal (nod 'yes', shake 'no') for whether one of the neighbours is evil.",
"reminders": ["Recently Executed"],
"name": "Mortician",
Expand All @@ -1940,7 +1940,7 @@
"otherNight": 23
},
{
"id": "standardbearer_fall_of_rome",
"id": "standardbearerfallofrome",
"otherNightReminder": "If the Standard Bearer's public statement was true: show the head signal (nod 'true'). Otherwise: show the head signal (shake 'false').",
"reminders": ["True", "False"],
"name": "Standard Bearer",
Expand All @@ -1950,15 +1950,15 @@
"otherNight": 24
},
{
"id": "centurion1_fall_of_rome",
"id": "centurion1fallofrome",
"reminders": ["Drunk"],
"name": "Centurion",
"team": "townsfolk",
"ability": "If you nominate & execute a living player, their team loses. You are safe from the Demon. If you publicly claimed to be Spartacus today, you are drunk until dawn.",
"flavor": "It is easier to find men who will volunteer to die, than to find those who are willing to endure pain with patience."
},
{
"id": "merchant_fall_of_rome",
"id": "merchantfallofrome",
"otherNightReminder": "If the Merchant has not yet used their ability: the Merchant either shows a shake 'no' head signal, or a nod 'yes' head signal. If the Merchant chose 'yes', show the character tokens of players with a NOMINATED token (in any order). Place the NO ABILITY token.",
"reminders": ["Nominated", "No Ability"],
"name": "Merchant",
Expand All @@ -1968,7 +1968,7 @@
"otherNight": 26
},
{
"id": "gladiator_fall_of_rome",
"id": "gladiatorfallofrome",
"otherNightReminder": "If the Gladiator used their ability today wake the Gladiator and the player they chose: both players silently play roshambo (rock \"fist\", scissors \"two fingers\" or paper \"flat hand\"). If they both chose the same, play again. Play until someone wins. The loser dies.",
"reminders": ["Duel", "Dead", "No Ability"],
"name": "Gladiator",
Expand All @@ -1978,7 +1978,7 @@
"otherNight": 18
},
{
"id": "actor_fall_of_rome",
"id": "actorfallofrome",
"otherNightReminder": "If the Actor used their ability today: Show the hand signal for the number (0, 1, 2, or 3) of CORRECT markers. Place the NO ABILITY marker.",
"reminders": ["Correct", "No Ability"],
"name": "Actor",
Expand All @@ -1988,7 +1988,7 @@
"otherNight": 25
},
{
"id": "blacksmith_fall_of_rome",
"id": "blacksmithfallofrome",
"otherNightReminder": "If the Blacksmith was killed by a Demon. Show the Blacksmith a not-in-play Townsfolk character token. Swap the not-in-play character token with the Blacksmith token. Place the IS THE BLACKSMITH token next to the not-in-play character token. Wake the Blacksmith and show 'You are', then their new character ability.",
"reminders": ["Is the Blacksmith"],
"name": "Blacksmith",
Expand All @@ -1998,7 +1998,7 @@
"otherNight": 17
},
{
"id": "scholar_fall_of_rome",
"id": "scholarfallofrome",
"otherNightReminder": "If the Scholar nominated an Outsider today, place the NO ABILITY token. Wake the nominated player. Show 'You are', then their new character token.",
"reminders": ["Lectured", "No Ability"],
"setup": true,
Expand All @@ -2009,7 +2009,7 @@
"otherNight": 2
},
{
"id": "thetwins_fall_of_rome",
"id": "thetwinsfallofrome",
"firstNightReminder": "Point to a player. Place the REMUS token next to that player.",
"otherNightReminder": "If The Twins has a TOWNSFOLK DRUNK token, all Townsfolk are drunk until dusk.",
"reminders": ["Remus", "Townsfolk Drunk"],
Expand All @@ -2021,7 +2021,7 @@
"otherNight": 10
},
{
"id": "winemaker_fall_of_rome",
"id": "winemakerfallofrome",
"firstNightReminder": "Place either the ODD or EVEN token. If ODD, the Winemaker is drunk on the 1st night and every other night after. Otherwise: the Winemaker is drunk on the 2nd night and every other night after.",
"otherNightReminder": "Check which ODD or EVEN token is placed. If an odd night and the ODD token is placed, the Winemaker is drunk until dusk. If an even night and the EVEN token is placed, the Winemaker is drunk until dusk. Otherwise their Townsfolk neighbours are drunk until dusk.",
"reminders": ["Odd", "Even", "Drunk"],
Expand All @@ -2033,15 +2033,15 @@
"otherNight": 9
},
{
"id": "spartacus_fall_of_rome",
"id": "spartacusfallofrome",
"reminders": ["Guess Used"],
"name": "Spartacus",
"team": "outsider",
"ability": "If an evil player guesses you (once), your team loses. You might register as a Townsfolk; each day, if you did not publicly claim to be Spartacus, you don't.",
"flavor": "Death is the only freedom a slave knows..."
},
{
"id": "badomen_fall_of_rome",
"id": "badomenfallofrome",
"remindersGlobal": ["Is a Bad Omen"],
"setup": true,
"name": "Bad Omen",
Expand All @@ -2050,7 +2050,7 @@
"flavor": "The nightmares, they talk to me, they comfort me... come closer, let me spread their message..."
},
{
"id": "temptress_fall_of_rome",
"id": "temptressfallofrome",
"firstNightReminder": "The Temptress points to two players. Place the SEDUCED token next to the two players. Wake the two players separately. Show the 'This character selected you' card, then the Temptress token. ",
"otherNightReminder": "If a player with a SEDUCED token is executed and dies, remove their SEDUCED token. The player with the remaining SEDUCED turns evil. Remove their SEDUCED token and replace it with the EVIL token. Wake the evil player and show them the 'You are' card and the thumbs down evil signal.",
"reminders": ["Seduced", "Evil"],
Expand All @@ -2062,7 +2062,7 @@
"otherNight": 3
},
{
"id": "haruspex_fall_of_rome",
"id": "haruspexfallofrome",
"firstNightReminder": "The Haruspex points to a player. Show that player\u2019s character token. Place a FORETOLD token next that player. ",
"otherNightReminder": "The Haruspex points to a player. Show that player\u2019s character token. Place a FORETOLD token next that player: if that player already has a FORETOLD token. That player dies, also place the CAN'T KILL token next to the Haruspex.",
"reminders": ["Foretold", "Dead", "Can't Kill"],
Expand All @@ -2075,22 +2075,22 @@
"otherNight": 16
},
{
"id": "glykon1_fall_of_rome",
"id": "glykon1fallofrome",
"reminders": ["Snake Bite", "Poisoned"],
"name": "Glykon",
"team": "minion",
"ability": "You might register as good. Until dawn, players you nominate register as the opposing alignment & if a Townsfolk, are also poisoned.",
"flavor": "It is difficult for one to know when they have been betrayed by the gods, when the only gods they know do not exist. "
},
{
"id": "augur_fall_of_rome",
"id": "augurfallofrome",
"name": "Augur",
"team": "minion",
"ability": "If a Townsfolk nominates you, they immediately become a Bad Omen.",
"flavor": "Hoc tibi maledicam!"
},
{
"id": "cleopatra_fall_of_rome",
"id": "cleopatrafallofrome",
"firstNightReminder": "Cleopatra points to two players. ",
"otherNightReminder": "If a previously chosen player nominated today they die. Remove all CHOSEN tokens. Cleopatra points to two players. Place the CHOSEN token next to both players.",
"reminders": ["Chosen", "Dead"],
Expand All @@ -2102,7 +2102,7 @@
"otherNight": 12
},
{
"id": "crassus_fall_of_rome",
"id": "crassusfallofrome",
"otherNightReminder": "Crassus points to a player. That player dies. If the 1st Crassus publicly claimed to be Spartacus today and points to themselves (or was executed), with 5 or more players alive, replace the character of 1 evil player with a spare Crassus token. Show the 'You are' card, then the Crassus token. ",
"reminders": ["Dead", "1st Crassus"],
"name": "Crassus",
Expand All @@ -2112,7 +2112,7 @@
"otherNight": 13
},
{
"id": "hannibal_fall_of_rome",
"id": "hannibalfallofrome",
"firstNightReminder": "Select 2 good players and place the IS HANNIBAL reminder tokens. Wake all Minions together, show them the Hannibals and show them three not-in-play character tokens (these must be the same).",
"otherNightReminder": "Choose a player, that player dies. If a Hannibal died today, wake that player and show them the 'You are' card, the Hannibal token and then the thumbs up good signal.",
"remindersGlobal": ["Is Hannibal", "Dead"],
Expand All @@ -2126,7 +2126,7 @@
"otherNight": 14
},
{
"id": "caesar_fall_of_rome",
"id": "caesarfallofrome",
"otherNightReminder": "If an evil player was executed today, Caesar points to two players. Otherwise: Caesar points to a player. Chosen players die.",
"reminders": ["Betrayal", "Used", "Dead"],
"name": "Caesar",
Expand All @@ -2136,7 +2136,7 @@
"otherNight": 15
},
{
"id": "mercenary_fall_of_rome",
"id": "mercenaryfallofrome",
"otherNightReminder": "Show the Mercenary a character that publicly claimed to be Spartacus today, they have that ability tonight and tomorrow until dusk. ",
"reminders": ["Good", "Evil", "Good Ability", "Evil Ability"],
"name": "Mercenary",
Expand All @@ -2146,7 +2146,7 @@
"otherNight": 4
},
{
"id": "architect_fall_of_rome",
"id": "architectfallofrome",
"otherNightReminder": "The Architect points to a player. Choose which ability will effect the chosen player. Treat them accordingly (not-in-play character or character swap). Wake affected players individually. Show 'You are', then their new character token.",
"reminders": ["Redesigned"],
"name": "Architect",
Expand All @@ -2156,15 +2156,15 @@
"otherNight": 7
},
{
"id": "sibyl_fall_of_rome",
"id": "sibylfallofrome",
"name": "Sibyl",
"team": "traveler",
"ability": "Each day, after the 1st execution, you may publicly choose a dead player: they may nominate. If the majority of the dead and yourself agree, they are executed.",
"attribution": "Original Character concept by Kohav. Many thanks to them for giving the green light to bringing it to Fall of Rome!",
"flavor": "To such a degree will I be changed that I will be visible to no one; but I will be recognized by my voice. And with my voice, to you, I give a second chance."
},
{
"id": "highpriest1_fall_of_rome",
"id": "highpriest1fallofrome",
"otherNightReminder": "If the High Priest successfully blessed a player today, something good happens to that player and/or their team.",
"reminders": ["Blessed", "Failed"],
"name": "High Priest",
Expand All @@ -2174,7 +2174,7 @@
"otherNight": 5
},
{
"id": "highpriest2_fall_of_rome",
"id": "highpriest2fallofrome",
"otherNightReminder": "If the High Priest successfully blessed a player today, wake the High Priest. The High Priest chooses whether the statement is true tomorrow with a hand signal (true \"thumbs up\", false \"thumbs down\").",
"reminders": ["Blessed", "Failed", "True", "False"],
"name": "High Priest",
Expand All @@ -2184,7 +2184,7 @@
"otherNight": 6
},
{
"id": "emperor_fall_of_rome",
"id": "emperorfallofrome",
"otherNightReminder": "If a player was executed today and the outcome was not overturned by the Emperor: Show the hand signal (thumbs down 'evil', thumbs up 'good') for the players alignment.",
"reminders": ["Executed"],
"name": "Emperor",
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