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Procedural Park

Written in Python (occasionally using MEL here and there). The idea is to generate a park based on a set of rules. I model procedural generation as a convex optimization problem. Minimizing my loss function is done through Monte-Carlo sampling

How to use

Place everything into your .../Documents/maya/2016/scripts folder and open up main.py in the Script Editor window. The directories refs in the script are actually hard-coded so you will have to change them up. Take a look at procedural.py to modify them.

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Procedural park plugin for Maya

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