Written in Python (occasionally using MEL here and there). The idea is to generate a park based on a set of rules. I model procedural generation as a convex optimization problem. Minimizing my loss function is done through Monte-Carlo sampling
Place everything into your .../Documents/maya/2016/scripts
folder and open up main.py
in the Script Editor window. The directories refs in the script are actually hard-coded so you will have to change them up. Take a look at procedural.py
to modify them.