These are the files for my Pro-Seminar report about Efficient Ray Tracing Techniques. I decided to focus on noise reduction and acceleration structures for GPU real time path tracing.
This is what I'm currently able to render:
I held a talk about it as part of the course and you can view the slides here: https://www.dropbox.com/s/opr9dij2tdqnet0/Dario%20Seyb%20-%20Efficient%20Ray%20Tracing%20Techniques.pptx?dl=0