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Re-inject modified
player_hurt
events
When the hitevent module fixes up any player_hurt events, we now re-inject them back into the engine. This enables `C_TFPlayer::FireGameEvent` to correctly show bonus effects like crit and mini crit sprites. To avoid an infinite loop, the `HitEvents` module maintains a list of re-injected events and ignores any events sent by the module itself.
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