Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Avatars processed by VRCFury (I think only when using material property toggles?) have their material assets duplicated for each mesh. This results in multiple copies of materials that can be identical, preventing them from being merged when they otherwise should be.
This change deduplicates identical material assets, allowing existing logic to merge renderers and material slots that use them.
I have not extensively tested this change aside from basic test cases, but I have been using it for five months without any apparent issues.