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update changelog to v1.10
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d4rkc0d3r committed Feb 22, 2023
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6 changes: 3 additions & 3 deletions CHANGELOG.md
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## Next Version
## v1.10
### Features
* Add debug view to show all animated material property paths.
* Several small improvements to the generated shaders and mesh layouts reducing the amount of VRAM used by the optimized avatar.
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* Calculate min and max mesh id for each merged material and only add animated property arrays for that range.
* Only add the animated property based on the used mesh indices for the merged material.
* Interleave animated property arrays in cbuffer to reduce the required cbuffer size.
* Pack original meshID & materialID into uv0.z instead of having them separate in uv0.z & uv0.w. Miniscule VRAM savings. [more](https://github.com/d4rkc0d3r/d4rkAvatarOptimizer/issues/27)
* Call `Mesh.Optimize()` on the merged mesh to reduce the amount of memory it takes up. [more](https://github.com/d4rkc0d3r/d4rkAvatarOptimizer/issues/27)
* Pack original meshID & materialID into uv0.z instead of having them separate in uv0.z & uv0.w. Miniscule VRAM savings. [(more)](https://github.com/d4rkc0d3r/d4rkAvatarOptimizer/issues/27)
* Call `Mesh.Optimize()` on the merged mesh to reduce the amount of memory it takes up. [(more)](https://github.com/d4rkc0d3r/d4rkAvatarOptimizer/issues/27)

### Bug Fixes
* Delete shader properties that start with _ShaderOptimizer from the optimized shader. This is to prevent Kaj shader optimizer from trying to optimize the shader again.
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