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mention that NaNimation toggles might cause broken chatbox/nameplate …
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d4rkc0d3r committed Dec 22, 2024
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Expand Up @@ -92,6 +92,8 @@ This will add an extra bone per original mesh that gets added to each vertex wit
Unlike the `Use Shader Toggles` option this does not require the shaders to be changed.
It also doesn't have the problems of projectors and blocked shaders not understanding the toggles.

Might cause some issues with name plate & chat box position. If they are inside your head / way too far above your head you should disable this option.

It can't merge meshes that use a WD ON workflow when they are off by default unless the toggles are simple enough that they can get optimized by `Optimize FX Layer`.
## Allow 3 Bone Skinning
Allows NaNimation Toggles to be used on meshes that use 4 bone weights on some vertices reducing the skinning quality to only 3 effective bone weights.
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