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Functional programs
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import math | ||
import random | ||
import copy | ||
import tictactoe as ttt | ||
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X = "X" | ||
O = "O" | ||
EMPTY = None | ||
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U = [[EMPTY, X, EMPTY],[ O, O, X],[X, EMPTY, EMPTY]] | ||
action = ttt.minimax(U) | ||
print(action) |
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pygame |
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import pygame | ||
import sys | ||
import time | ||
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import tictactoe as ttt | ||
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pygame.init() | ||
size = width, height = 600, 400 | ||
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# Colors | ||
black = (0, 0, 0) | ||
white = (255, 255, 255) | ||
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screen = pygame.display.set_mode(size) | ||
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mediumFont = pygame.font.Font("OpenSans-Regular.ttf", 28) | ||
largeFont = pygame.font.Font("OpenSans-Regular.ttf", 40) | ||
moveFont = pygame.font.Font("OpenSans-Regular.ttf", 60) | ||
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user = None | ||
board = ttt.initial_state() | ||
ai_turn = False | ||
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while True: | ||
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for event in pygame.event.get(): | ||
if event.type == pygame.QUIT: | ||
sys.exit() | ||
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screen.fill(black) | ||
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# Let user choose a player. | ||
if user is None: | ||
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# Draw title | ||
title = largeFont.render("Play Tic-Tac-Toe", True, white) | ||
titleRect = title.get_rect() | ||
titleRect.center = ((width / 2), 50) | ||
screen.blit(title, titleRect) | ||
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# Draw buttons | ||
playXButton = pygame.Rect((width / 8), (height / 2), width / 4, 50) | ||
playX = mediumFont.render("Play as X", True, black) | ||
playXRect = playX.get_rect() | ||
playXRect.center = playXButton.center | ||
pygame.draw.rect(screen, white, playXButton) | ||
screen.blit(playX, playXRect) | ||
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playOButton = pygame.Rect(5 * (width / 8), (height / 2), width / 4, 50) | ||
playO = mediumFont.render("Play as O", True, black) | ||
playORect = playO.get_rect() | ||
playORect.center = playOButton.center | ||
pygame.draw.rect(screen, white, playOButton) | ||
screen.blit(playO, playORect) | ||
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# Check if button is clicked | ||
click, _, _ = pygame.mouse.get_pressed() | ||
if click == 1: | ||
mouse = pygame.mouse.get_pos() | ||
if playXButton.collidepoint(mouse): | ||
time.sleep(0.2) | ||
user = ttt.X | ||
elif playOButton.collidepoint(mouse): | ||
time.sleep(0.2) | ||
user = ttt.O | ||
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else: | ||
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# Draw game board | ||
tile_size = 80 | ||
tile_origin = (width / 2 - (1.5 * tile_size), | ||
height / 2 - (1.5 * tile_size)) | ||
tiles = [] | ||
for i in range(3): | ||
row = [] | ||
for j in range(3): | ||
rect = pygame.Rect( | ||
tile_origin[0] + j * tile_size, | ||
tile_origin[1] + i * tile_size, | ||
tile_size, tile_size | ||
) | ||
pygame.draw.rect(screen, white, rect, 3) | ||
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if board[i][j] != ttt.EMPTY: | ||
move = moveFont.render(board[i][j], True, white) | ||
moveRect = move.get_rect() | ||
moveRect.center = rect.center | ||
screen.blit(move, moveRect) | ||
row.append(rect) | ||
tiles.append(row) | ||
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game_over = ttt.terminal(board) | ||
player = ttt.player(board) | ||
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# Show title | ||
if game_over: | ||
winner = ttt.winner(board) | ||
if winner is None: | ||
title = f"Game Over: Tie." | ||
else: | ||
title = f"Game Over: {winner} wins." | ||
elif user == player: | ||
title = f"Play as {user}" | ||
else: | ||
title = f"Computer thinking..." | ||
title = largeFont.render(title, True, white) | ||
titleRect = title.get_rect() | ||
titleRect.center = ((width / 2), 30) | ||
screen.blit(title, titleRect) | ||
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# Check for AI move | ||
if user != player and not game_over: | ||
if ai_turn: | ||
time.sleep(0.5) | ||
move = ttt.minimax(board) | ||
board = ttt.result(board, move) | ||
ai_turn = False | ||
else: | ||
ai_turn = True | ||
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# Check for a user move | ||
click, _, _ = pygame.mouse.get_pressed() | ||
if click == 1 and user == player and not game_over: | ||
mouse = pygame.mouse.get_pos() | ||
for i in range(3): | ||
for j in range(3): | ||
if (board[i][j] == ttt.EMPTY and tiles[i][j].collidepoint(mouse)): | ||
board = ttt.result(board, (i, j)) | ||
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if game_over: | ||
againButton = pygame.Rect(width / 3, height - 65, width / 3, 50) | ||
again = mediumFont.render("Play Again", True, black) | ||
againRect = again.get_rect() | ||
againRect.center = againButton.center | ||
pygame.draw.rect(screen, white, againButton) | ||
screen.blit(again, againRect) | ||
click, _, _ = pygame.mouse.get_pressed() | ||
if click == 1: | ||
mouse = pygame.mouse.get_pos() | ||
if againButton.collidepoint(mouse): | ||
time.sleep(0.2) | ||
user = None | ||
board = ttt.initial_state() | ||
ai_turn = False | ||
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pygame.display.flip() |
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