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curz46/bholetrace
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BHOLETRACE https://youtu.be/aV8gXieIkeQ (demonstration video.) https://imgur.com/a/1nj0E8M (some renders at set distances referred to in report.) REQUIREMENTS Install these on your machine before attempting to build BHOLETRACE. * freeglut3-dev (glut) * libglew-dev (glew) DEPENDENCIES * lib/std_image (included) * lib/glm (included as git submodule) BUILDING git submodule update --init --recursive # pull lib/glm mkdir -p build && cd build cmake .. make ./bin/bhole # to run KEYBINDS * WASD to rotate camera * UP/DOWN arrow keys to increase/decrease orbit radius * Z to enumerate over skyboxes (nebula takes a while to load, give it some time) * R to enumerate over orbit speeds * L to toggle on/off deflection of light CREDITS * Luca Bertozzi (https://github.com/ekardnam) Very kindly solved the Binet equation differential for use in integration. * https://github.com/blottn/opengl-quickstart/blob/master/main.cpp Used as a reference for initial GLEW/shader boilerplate. * https://github.com/Hirevo/OpenGL-Raytracer Used as a reference for rotation logic to do with raytracing. Helped with the concept of using a transfer texture to allow compute shaders to render to the screen. * https://www.codesansar.com/numerical-methods/runge-kutta-fourth-order-rk4-python-program.htm Used as a reference for an implementation of 4th-order Runge-Kutta, but modified to converge on a solution based on the properties of the Binet equation and to take two related differential equations instead of one. * https://github.com/nothings/stb/blob/master/stb_image.h (image loading)
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