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Fix bugs when selecting an area #140
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ruqeg
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A comment here explaining why this is necessary would be useful (multiple packets come through in a single tick?)
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In some cases, when the second position is indicated, the client sends 2 packets
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Could you check the
a_BlockFace
parameter? It's possible we can filter out the second packet ifa_BlockFace
isBLOCK_FACE_NONE
.Also, wouldn't it make more sense to put the check before setting the selection? Now the selection still gets set twice, but the second time the player isn't notified.
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The problem is that we catch 3 packages, 2 of them are normal, and the third with BLOCK_FACE_NONE. Even with checking for BLOCK_FACE_NONE, 2 messages are displayed. Example:
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I see. I guess the
os.clock()
method is the simplest way to avoid this. It's also somewhat forwards compatible if Mojang decide to change the number of packets again.