-
-
Notifications
You must be signed in to change notification settings - Fork 50
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Remove the homebrew rules from the modifier bucket, add MA maneuvers to the bucket, and/or allow users to edit the modifier bucket. #2023
Comments
Interestingly enough, what I've been doing for retreating fencing parries is just clicking the "+1 to parry (retreat)" or whatever it says three times, and that works nicely while saving some space. Definitely would like Committed Attack and Pop-Up Attack--those would be great (also added to Maneuvers). |
Yeah, you're right, you could do that to save space. And you also make a great point, Committed Attack, Defensive Attack, and Pop-Up Attack should also be added to maneuvers. |
I think the better approach would to be to have the default modifiers be customized. You can even have options such as "Basic Set only", "Basic Set + Martial Arts" and the like. Currently using journal entries to add to the right side panel is great, but the ability to customize the central panel would be cool too. |
I agree, being able to customize the central panel would be cool, but I'm not sure how easily that can be done. I'm hoping for a more short term solution before the whole thing gets reworked. I mostly rely on the central panel, and the fact that a total homebrew rule is still on it is quite bizarre to me. |
Hey, go easy on us. :-) |
@mjeffw Looks great so far! The only things I can't spot are the -4 to Parry from being attacked from behind, Rapid Strike granting -6 to attack, and AoA Strong granting +1 damage per die if that would be better. I assume the AoA one might not make it due to it being more complex to add in. You can probably squeeze "Defensive Attack" instead of "Defensive" just to make the wording clearer, but if not its fine (you can also do "Defense Attack" if that grants enough room). Thanks a ton for making these changes; I think this would be a great addition to the system. 👍 |
Looking good. I think Committed: Determined is +2 for one step, and a net 0
for two steps (I don't think it is +4) but this frankly looks pretty great.
You guys are the best.
…On Tue, Nov 26, 2024 at 3:51 PM PrinceOfIonia ***@***.***> wrote:
@mjeffw <https://github.com/mjeffw> Looks great so far! The only things I
can't spot are the -4 to Parry from being attacked from behind, Rapid
Strike granting -6 to attack, and AoA Strong granting +1 damage per die if
that would be better. I assume the AoA one might not make it due to it
being more complex to add in. You can probably squeeze "Defensive Attack"
instead of "Defensive" just to make the wording clearer, but if not its
fine (you can also do "Defense Attack" if that grants enough room). Thanks
a ton for making these changes; I think this would be a great addition to
the system. 👍
—
Reply to this email directly, view it on GitHub
<#2023 (comment)>,
or unsubscribe
<https://github.com/notifications/unsubscribe-auth/ALDN5UUIDBRIJOF6BYLOIZT2CTNMLAVCNFSM6AAAAABRDCFUXOVHI2DSMVQWIX3LMV43OSLTON2WKQ3PNVWWK3TUHMZDKMBRHEYTANRSGU>
.
You are receiving this because you commented.Message ID:
***@***.***>
|
@PrinceOfIonia @TheFabulousIronChef @Grayscalae I'm opening a separate issue for "Allow users to modify the Modifier Bucket center panel": #2037 I see no reason this can't be done. |
…to the bucket, and/or allow users to edit the modifier bucket. #2023
Hello, the modifier bucket is a great tool for quickly adding modifiers quickly to your rolls, however the current modifier bucket does not include some common ones from Martial Arts such as Committed Attack and Defensive Attack. Some players might even have homebrew rules, so allowing users to edit the modifier bucket would be amazing.
Here is my complete list of suggestions for the modifier bucket.
The text was updated successfully, but these errors were encountered: