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Remove the homebrew rules from the modifier bucket, add MA maneuvers …
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…to the bucket, and/or allow users to edit the modifier bucket. #2023
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mjeffw committed Nov 27, 2024
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1 change: 1 addition & 0 deletions changelog.md
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Expand Up @@ -8,6 +8,7 @@ Release 0.17.16
- Bugfix: Attack mixup if weapon name differs only in a postfix #2025
- Bugfix: Damage dropping not working as intended #2007
- Bugfix: Duplicating the specialization name to other skills #2035
- Feature: Remove the homebrew rules from the modifier bucket, add MA maneuvers to the bucket, and/or allow users to edit the modifier bucket. #2023

Release 0.17.15 10/31/2024

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5 changes: 4 additions & 1 deletion lang/de.json
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Expand Up @@ -18,6 +18,9 @@
"modified": "Modifiziert",
"options": "Optionen"
}
},
"modifiers": {
"determinedAttack": "Entschlossener Angriff"
}
},
"__Char Sheet__": "=========",
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"GURPS.modifierQuality": "Ausrüstungs Qualität",
"GURPS.modifierQualityBest": "Best Mögliche",
"GURPS.modifierQualityFine": "Ausgezeichnete Qualität (Kosten ×20)",
"GURPS.modifierQualityGood": "Gute Qualität (Kosten ×5",
"GURPS.modifierQualityGood": "Gute Qualität (Kosten ×5)",
"GURPS.modifierQualityImprovised": "Improvisiert",
"GURPS.modifierQualityImprovTech": "Improvisiert (technologisch)",
"GURPS.modifierQualityMissing": "Fehlende/Beschädigte Ausrüstung",
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142 changes: 110 additions & 32 deletions lang/en.json
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Expand Up @@ -22,8 +22,118 @@
"gcs": {
"copyright": "GCS is copyrighted 1998-2024 by Richard A. Wilkes. All rights reserved."
}
},
"modifiers": {
"aim": "to hit (Aim)",
"allOutAim": "to Aiming (All-Out Aim)",
"allOutAimBraced": "to Aiming (All-Out Aim: Braced)",
"aoaDetermined": "to hit (AoA: Determined)",
"aoaRanged": "to hit (AoA: Ranged)",
"aoaRangedDetermined": "to hit (AoA: Determined)",
"aoaStrong": "damage (AoA: Strong)",
"aodIncreased": "to defense (AoD: Increased)",
"blockRetreat": "to Block/Parry (Retreat)",
"committedAim": "to Aiming (Committed Aim)",
"committedAimBraced": "to Aiming (Committed Aim: Braced)",
"committedAimDefense": "to defense (Committed Aim)",
"committedAttackRanged": "to hit (Committed Attack (Ranged))",
"committedDetermined": "to hit (Committed: Determined)",
"committedRanged": "to hit (Committed: Ranged)",
"committedStrong": "damage (Committed: Strong)",
"deceptive": "to hit (Deceptive Attack)",
"deceptiveDefense": "to defense (Deceptive Attack)",
"defenseSide": "to defense (attacked from side)",
"defensive": "damage (Defensive Attack)",
"defensiveDefense": "to Parry/Block (Defensive)",
"dodgeAcrobatic": "to Dodge (Acrobatic, success)",
"dodgeAcrobaticFail": "to Dodge (Acrobatic, fail)",
"dodgeAndDrop": "to Dodge (Dodge and Drop)",
"dodgeRetreat": "to Dodge (Retreat)",
"extraEffort": "Extra Effort",
"fencingRetreat": "to Parry (Fencing, etc. Retreat)",
"feverishDefense": "to defense (Feverish)",
"heroicCharge": "Heroic Charge",
"mightyBlow": "damage (Mighty Blow)",
"moveAndAttack": "to hit (Move and Attack)",
"onTargetAiming": "On Target",
"popup": "to hit (Popup Attack)",
"rapidStrike": "to hit (Rapid Strike)",
"riposte": "to attack or defense (Riposte)",
"shieldDB": "to defense (Shield DB)",
"telegraphic": "to hit (Telegraphic Attack)",
"pdf": {
"aim": "B364",
"allOutAim": "PY77:25",
"allOutAimBraced": "PY77:25",
"aoaDetermined": "B365",
"aoaRanged": "PY77:26",
"aoaRangedDetermined": "B365",
"aoaStrong": "B365",
"aodIncreased": "B366",
"blockRetreat": "B377",
"committedAim": "PY77:25",
"committedAimBraced": "PY77:25",
"committedAimDefense": "PY77:25",
"committedAttackRanged": "PY77:26",
"committedDetermined": "MA99",
"committedRanged": "PY77:26",
"committedStrong": "MA99",
"deceptive": "B369",
"deceptiveDefense": "B369",
"defenseSide": "B390",
"defensive": "MA100",
"defensiveDefense": "MA100",
"dodgeAcrobatic": "B374",
"dodgeAcrobaticFail": "B374",
"dodgeAndDrop": "B377",
"dodgeRetreat": "B377",
"extraEffort": "B357",
"fencingRetreat": "B377",
"feverishDefense": "B357",
"heroicCharge": "MA131",
"mightyBlow": "MA131",
"moveAndAttack": "B365",
"parryRear": "B390",
"popup": "B390",
"rapidStrike": "B370",
"riposte": "MA124",
"shieldDB": "B374",
"telegraphic": "MA113"
}
}
},
"GURPS.aim": "Aim",
"GURPS.aiming": "Aiming",
"GURPS.allOutDefense": "All-Out Defense",
"GURPS.modifierAimAllOutAim": "to Aiming rolls (All-Out Aim)",
"GURPS.modifierAimAllOutAimBraced": "to Aiming rolls if braced (All-Out Aim)",
"GURPS.modifierAimCommittedAim": "to Aiming rolls (Committed Aim)",
"GURPS.modifierAimCommittedAimBraced": "to Aiming rolls if braced (Committed Aim)",
"GURPS.modifierAllOutAttackRanged": "to hit (All-Out Attack (Ranged))",
"GURPS.modifierBlockRetreat": "to Block/Parry (retreat)",
"GURPS.modifierCommittedAttackRanged": "to hit (Committed Attack (Ranged))",
"GURPS.modifierDeceptiveAttack": "to hit (Deceptive Attack)",
"GURPS.modifierDefDeceptiveAttack": "to defenses due to Deceptive attack",
"GURPS.modifierDefenseCommittedAim": "to defenses due to Committed Aim",
"GURPS.modifierDefenseCommittedAttackRanged": "to defenses due to Committed Attack (Ranged)",
"GURPS.modifierDeterminedAttack": "to hit (Determined Attack)",
"GURPS.modifierDodgeAcrobatic": "to Dodge (Acrobatics, success)",
"GURPS.modifierDodgeDive": "to Dodge (dodge and drop)",
"GURPS.modifierDodgeFailedAcro": "to Dodge (Acrobatics, failed)",
"GURPS.modifierDodgeRear": "to Dodge (attacked from rear)",
"GURPS.modifierDodgeRetreat": "to Dodge (retreat)",
"GURPS.modifierDodgeSide": "to Dodge (attacked from side)",
"GURPS.modifierExtraEffort": "Extra Effort",
"GURPS.modifierFeverishDef": "Feverish Defense",
"GURPS.modifierHeroicCharge": "Heroic Charge",
"GURPS.modifierMaintainConcentration": "to Will Check, to maintain concentration",
"GURPS.modifierMightyBlow": "damage (Mighty Blow)",
"GURPS.modifierMoveAttack": "to hit (Move and Attack)",
"GURPS.modifierShieldDB": "to Dodge (Shield DB)",
"GURPS.modifierStrongAttack": "damage (Strong Attack)",
"GURPS.modifierTelegraphicAttack": "to hit (Telegraphic Attack)",
"GURPS.modifierWillCheck": "WILL check to maintain Aim",

"__Char Sheet__": "=========",
"GURPS.resourcesModsTab": "Resources and Modifiers",
"__Character Sheet Identity__": "=========",
Expand Down Expand Up @@ -456,11 +566,6 @@
"GURPS.modifierRangeMHExtremeDesc": "Rival difficult to even see; sniper range",
"GURPS.modifierAddRangeRuler": "Bucket: Add Range Ruler modifier",
"GURPS.modifierAddRangeRulerHint": "If checked, the system will automatically add the last measured Range modifier to the Modifier Bucket.",
"GURPS.modifierAimAllOutAim": "to Aiming rolls (All-Out Aim)",
"GURPS.modifierAimAllOutAimBraced": "to Aiming rolls if braced (All-Out Aim)",
"GURPS.modifierAimCommittedAim": "to Aiming rolls (Committed Aim)",
"GURPS.modifierAimCommittedAimBraced": "to Aiming rolls if braced (Committed Aim)",
"GURPS.modifierAllOutAttackRanged": "to hit (All-Out Attack (Ranged))",
"GURPS.modifierAffliction": "Afflictions",
"GURPS.modifierAfflictionCough": "-3 to DX checks (Coughing)",
"GURPS.modifierAfflictionCoughIQ": "-1 to IQ checks (Coughing)",
Expand All @@ -483,9 +588,7 @@
"GURPS.modifierAutomatic": "Automatic",
"GURPS.modifierBlindAttack": "-10 to hit (Blind)",
"GURPS.modifierBlindDefend": "-4 to dodge (Blind -- cannot see attacker)",
"GURPS.modifierBlockRetreat": "to Block/Parry (retreat)",
"GURPS.modifierClickToAdd": "Click on modifiers above and to the right to add to your next roll.",
"GURPS.modifierCommittedAttackRanged": "to hit (Committed Attack (Ranged))",
"GURPS.modifierCommon": "Common Modifiers",
"GURPS.modifierCover": "Cover",
"GURPS.modifierCoverBehindFigure": "-4 to hit (Behind same-sized figure)",
Expand All @@ -502,28 +605,13 @@
"GURPS.modifierCurrentEffects": "Current Effects",
"GURPS.modifierCurrentModifiers": "Current Modifiers",
"GURPS.modifierDangerous": "Dangerous",
"GURPS.modifierDeceptiveAttack": "to hit (Deceptive Attack)",
"GURPS.modifierDeterminedAttack": "to hit (Determined Attack)",
"GURPS.modifierDodgeAcrobatic": "to Dodge (Acrobatics, success)",
"GURPS.modifierDodgeDive": "to Dodge (dodge and drop)",
"GURPS.modifierDodgeFailedAcro": "to Dodge (Acrobatics, failed)",
"GURPS.modifierDodgeRear": "to Dodge (attacked from rear)",
"GURPS.modifierDodgeRetreat": "to Dodge (retreat)",
"GURPS.modifierDodgeSide": "to Dodge (attacked from side)",
"GURPS.modifierEasy": "Easy",
"GURPS.modifierExtraEffort": "Extra Effort",
"GURPS.modifierFavorable": "Favorable",
"GURPS.modifierFeverishDef": "Feverish Defense",
"GURPS.modifierDefDeceptiveAttack": "to defenses due to Deceptive attack",
"GURPS.modifierDefenseCommittedAim": "to defenses due to Committed Aim",
"GURPS.modifierDefenseCommittedAttackRanged": "to defenses due to Committed Attack (Ranged)",
"GURPS.modifierMaintainConcentration": "to Will Check, to maintain concentration",
"GURPS.modifierGrappling": "-4 to DX and DX-based skills (Grappled)",
"GURPS.modifierGMBlessed": "GM blessed",
"GURPS.modifierGMDontTry": "GM don't try it",
"GURPS.modifierGMSaidSo": "GM said so",
"GURPS.modifierHard": "Hard",
"GURPS.modifierHeroicCharge": "Heroic Charge",
"GURPS.modifierHitLocation": "Hit Locations (if miss by 1, then *)",
"GURPS.modifier3d6Image": "Bucket: Change 3d6 Image",
"GURPS.modifier3d6ImageHint": "Select the image to display in the Modifier Bucket for the 3d6 button.",
Expand All @@ -542,8 +630,6 @@
"GURPS.modifierLightStarlightClouds": "Starlight through clouds",
"GURPS.modifierLightTwilight": "Twilight / gaslight / flashlight",
"GURPS.modifierLightDeepTwilight": "Deep twilight / candlelight",
"GURPS.modifierMightyBlow": "damage (Mighty Blow)",
"GURPS.modifierMoveAttack": "to hit (Move and Attack)",
"GURPS.modifierOthers": "Other Modifiers",
"GURPS.modifierPosition": "Bucket: Change Position",
"GURPS.modifierPositionHint": "Select the position of the Modifier Bucket.",
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"GURPS.modifierSelectJournalsHint": "Select the Journal entries to display in the Modifier Bucket.",
"GURPS.modifierSelectJournalsTitle": "Select Modifier Bucket Journals",
"GURPS.modifierSendTo": "Send Modifier Bucket to:",
"GURPS.modifierShieldDB": "to Dodge (Shield DB)",
"GURPS.modifierShowOnMouseOver": "Bucket: Show on mouse over",
"GURPS.modifierShowOnMouseOverHint": "If checked, the Modifier window displays like a tooltip: when the mouse hovers over the Modifier Bucket. If this is turned off, you can bring up the Tooltip by Left Clicking on the Modifier Bucket. You must restart Foundry for this setting to take effect.",
"GURPS.modifierSize": "Size Modifier",
Expand All @@ -590,10 +675,8 @@
"GURPS.modifierStatusShock3": "-3 to IQ/DX checks (Shock 3)",
"GURPS.modifierStatusShock4": "-4 to IQ/DX checks (Shock 4)",
"GURPS.modifierStatusStunned": "-4 to active defenses (Stunned)",
"GURPS.modifierStrongAttack": "damage (Strong Attack)",
"GURPS.modifierTabAside": "Use System Settings to define Journal Entries to display here.",
"GURPS.modifierTaskDifficulty": "Task Difficulty",
"GURPS.modifierTelegraphicAttack": "to hit (Telegraphic Attack)",
"GURPS.modifierToHit": "to hit",
"GURPS.modifierTrivial": "Trivial",
"GURPS.modifierUnfavorable": "Unfavorable",
Expand All @@ -604,7 +687,6 @@
"GURPS.modifierVeryUnfavorable": "Very Unfavorable",
"GURPS.modifierViewScale": "Bucket: Scale Factor",
"GURPS.modifierViewScaleHint": "Use this to scale up or down the size of the Modifier Bucket.",
"GURPS.modifierWillCheck": "WILL check to maintain Aim",
"__PDF References__": "=========",
"GURPS.pdfAllOutAim": "PY77:25",
"GURPS.pdfAllOutAttackRanged": "PY77:26",
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"GURPS.sortContentsAscending": "Sort Contents (Ascending)",
"GURPS.sortContentsDescending": "Sort Contents (Descending)",
"GURPS.sortDescending": "Sort Descending",
"GURPS.actions": "Actions",
"GURPS.aiming": "Aiming",
"GURPS.addAdvantage": "Add an Advantage",
"GURPS.addMeleeAttack": "Add a Melee Attack",
"GURPS.addRangedAttack": "Add a Ranged Attack",
Expand All @@ -1019,9 +1099,7 @@
"GURPS.advantage": "Advantage",
"GURPS.advantages": "Advantages",
"GURPS.advantagesTab": "Traits",
"GURPS.aim": "Aim",
"GURPS.allDamage": "ALL DAMAGE",
"GURPS.allOutDefense": "All-Out Defense",
"GURPS.allTheDamage": "ALL THE DAMAGE!!",
"GURPS.applyAllToTarget": "Apply All to {name}",
"GURPS.basic": "Basic",
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