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<html> | ||
<head> | ||
<title>Audio Transfer Testing</title> | ||
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<script> | ||
let bit_list = [0,1,1,1,1,0,1,1,0,0,1,0,0,0,1,0,0,1,0,1,0,0,1,1,0,1,0,1,0,0,1,1,0,1,0,0,1,0,0,1,0,1,0,0,0,1,0,0,0,0,1,0,0,0,1,0,0,0,1,1,1,0,1,0,0,0,1,0,0,0,1,0,0,1,0,1,0,1,0,0,0,1,1,0,0,1,0,1,0,1,1,0,1,1,0,0,0,1,1,0,1,1,0,0,0,1,0,0,1,1,0,1,0,1,1,1,1,0,0,1,0,1,0,1,0,1,1,1,0,1,1,0,1,0,0,1,0,1,0,0,0,1,1,0,0,1,1,0,1,0,0,1,0,1,0,0,1,1,0,0,0,1,1,0,1,1,1,1,0,1,1,1,0,1,1,0,0,1,1,0,0,1,0,1,0,1,0,0,1,0,0,0,0,1,1,0,0,1,0,1,0,1,1,1,0,0,1,0,0,0,1,0,0,0,1,0,0,0,1,0,1,1,0,0,0,0,1,0,0,0,1,0,0,1,0,1,0,0,0,0,0,1,0,0,0,0,0,1,0,1,0,1,0,0,1,1,0,1,0,1,0,0,1,1,0,0,1,0,0,0,1,0,0,0,1,1,1,0,1,0,0,0,1,0,0,0,1,0,0,1,1,1,0,1,0,0,0,1,1,0,1,0,0,0,0,1,1,0,1,0,0,1,0,1,1,1,0,0,1,1,0,1,1,0,1,0,0,1,0,1,1,1,0,0,1,1,0,1,1,1,0,1,0,0,0,1,1,0,1,0,0,0,0,1,1,0,0,1,0,1,0,1,1,1,0,0,0,0,0,1,1,0,0,0,0,1,0,1,1,1,0,0,1,1,0,1,1,1,0,0,1,1,0,1,1,1,0,1,1,1,0,1,1,0,1,1,1,1,0,1,1,1,0,0,1,0,0,1,1,0,0,1,0,0,0,0,1,0,0,0,1,0,0,1,1,1,1,1,0,1]; | ||
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let bit_interval_ms = 50; | ||
let mult = 2.0; | ||
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function generate_sound(bit) { | ||
let context = new (window.AudioContext || window.webkitAudioContext)(); | ||
let sample_rate = context.sampleRate; | ||
let frequency_1 = 440*mult; | ||
let frequency_2 = bit === 0 ? 554.3653*mult : 659.2551*mult; | ||
let amplitude = 0.5; | ||
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let oscillator_1 = context.createOscillator(); | ||
oscillator_1.frequency.value = frequency_1; | ||
oscillator_1.type = "sine"; | ||
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let oscillator_2 = context.createOscillator(); | ||
oscillator_2.frequency.value = frequency_2; | ||
oscillator_2.type = "sine"; | ||
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let gain_node_1 = context.createGain(); | ||
gain_node_1.gain.value = 0; | ||
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let gain_node_2 = context.createGain(); | ||
gain_node_2.gain.value = 0; | ||
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oscillator_1.connect(gain_node_1); | ||
oscillator_2.connect(gain_node_2); | ||
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gain_node_1.connect(context.destination); | ||
gain_node_2.connect(context.destination); | ||
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let start_time = context.currentTime; | ||
let half_bit_interval_time = start_time + (bit_interval_ms / 2000); | ||
let stop_time = start_time + (bit_interval_ms / 1000); | ||
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oscillator_1.start(half_bit_interval_time); | ||
oscillator_2.start(start_time); | ||
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gain_node_1.gain.setTargetAtTime(amplitude, half_bit_interval_time, 0.002); | ||
gain_node_2.gain.setTargetAtTime(amplitude, start_time, 0.002); | ||
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gain_node_1.gain.setTargetAtTime(0, stop_time - 0.002, 0.002); | ||
gain_node_2.gain.setTargetAtTime(0, stop_time - 0.002, 0.002); | ||
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oscillator_1.stop(stop_time); | ||
oscillator_2.stop(stop_time); | ||
} | ||
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function play_bits(bits) { | ||
let i = 0; | ||
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function play_next_bit() { | ||
if (i >= bits.length) { | ||
return; | ||
} | ||
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generate_sound(bits[i]); | ||
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setTimeout(() => { | ||
i++; | ||
play_next_bit(); | ||
}, bit_interval_ms); | ||
} | ||
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play_next_bit(); | ||
} | ||
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function play(){ | ||
console.log("HERE"); | ||
play_bits(bit_list); | ||
} | ||
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</script> | ||
</head> | ||
<body> | ||
<button onclick="setTimeout(play,500);">PLAY</button> | ||
</body> | ||
</html> |