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Sources/Plasma/Apps/plClient/Mac-Cocoa/plMacDisplayHelper.h
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/*==LICENSE==* | ||
CyanWorlds.com Engine - MMOG client, server and tools | ||
Copyright (C) 2011 Cyan Worlds, Inc. | ||
This program is free software: you can redistribute it and/or modify | ||
it under the terms of the GNU General Public License as published by | ||
the Free Software Foundation, either version 3 of the License, or | ||
(at your option) any later version. | ||
This program is distributed in the hope that it will be useful, | ||
but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||
GNU General Public License for more details. | ||
You should have received a copy of the GNU General Public License | ||
along with this program. If not, see <http://www.gnu.org/licenses/>. | ||
Additional permissions under GNU GPL version 3 section 7 | ||
If you modify this Program, or any covered work, by linking or | ||
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, | ||
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent | ||
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK | ||
(or a modified version of those libraries), | ||
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, | ||
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG | ||
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the | ||
licensors of this Program grant you additional | ||
permission to convey the resulting work. Corresponding Source for a | ||
non-source form of such a combination shall include the source code for | ||
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered | ||
work. | ||
You can contact Cyan Worlds, Inc. by email [email protected] | ||
or by snail mail at: | ||
Cyan Worlds, Inc. | ||
14617 N Newport Hwy | ||
Mead, WA 99021 | ||
*==LICENSE==*/ | ||
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#ifndef plMacDisplayHelper_hpp | ||
#define plMacDisplayHelper_hpp | ||
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#include <stdio.h> | ||
// Currently requires Metal to query attached GPU capabilities | ||
// Capability check will also work for GL - but will need something | ||
// different for older GPUs. | ||
#include <AppKit/AppKit.h> | ||
#include <Metal/Metal.hpp> | ||
#include <QuartzCore/QuartzCore.h> | ||
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#include "plPipeline.h" | ||
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class plMacDisplayHelper: public plDisplayHelper | ||
{ | ||
public: | ||
CGDirectDisplayID CurrentDisplay() { return fCurrentDisplay; } | ||
// we need NSScreen to query for non rectangular screen geometry | ||
void SetCurrentScreen(NSScreen* screen); | ||
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plDisplayMode DefaultDisplayMode() override { return fDefaultDisplayMode; }; | ||
void GetSupportedDisplayModes(std::vector<plDisplayMode> *res, int ColorDepth = 32) override; | ||
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MTL::Device* RenderDevice() { return fRenderDevice; } | ||
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plMacDisplayHelper(); | ||
~plMacDisplayHelper(); | ||
private: | ||
CGDirectDisplayID fCurrentDisplay; | ||
MTL::Device* fRenderDevice = nullptr; | ||
plDisplayMode fDefaultDisplayMode; | ||
std::vector<plDisplayMode> fDisplayModes; | ||
}; | ||
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#endif /* plMacDisplayHelper_hpp */ |
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Sources/Plasma/Apps/plClient/Mac-Cocoa/plMacDisplayHelper.mm
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/*==LICENSE==* | ||
CyanWorlds.com Engine - MMOG client, server and tools | ||
Copyright (C) 2011 Cyan Worlds, Inc. | ||
This program is free software: you can redistribute it and/or modify | ||
it under the terms of the GNU General Public License as published by | ||
the Free Software Foundation, either version 3 of the License, or | ||
(at your option) any later version. | ||
This program is distributed in the hope that it will be useful, | ||
but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||
GNU General Public License for more details. | ||
You should have received a copy of the GNU General Public License | ||
along with this program. If not, see <http://www.gnu.org/licenses/>. | ||
Additional permissions under GNU GPL version 3 section 7 | ||
If you modify this Program, or any covered work, by linking or | ||
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, | ||
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent | ||
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK | ||
(or a modified version of those libraries), | ||
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, | ||
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG | ||
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the | ||
licensors of this Program grant you additional | ||
permission to convey the resulting work. Corresponding Source for a | ||
non-source form of such a combination shall include the source code for | ||
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered | ||
work. | ||
You can contact Cyan Worlds, Inc. by email [email protected] | ||
or by snail mail at: | ||
Cyan Worlds, Inc. | ||
14617 N Newport Hwy | ||
Mead, WA 99021 | ||
*==LICENSE==*/ | ||
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#include "plMacDisplayHelper.h" | ||
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// CGDirectDisplayCopyCurrentMetalDevice only declared in Metal.h? | ||
#include <Metal/Metal.h> | ||
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void plMacDisplayHelper::SetCurrentScreen(NSScreen* screen) | ||
{ | ||
fCurrentDisplay = [screen.deviceDescription[@"NSScreenNumber"] intValue]; | ||
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// Calculate the region actually available for full screen | ||
NSRect currentResolution = [screen frame]; | ||
if (@available(macOS 12.0, *)) { | ||
NSEdgeInsets currentSafeAreaInsets = [screen safeAreaInsets]; | ||
// Sigh... Origin doesn't matter but lets do it for inspectability | ||
currentResolution.origin.x += currentSafeAreaInsets.left; | ||
currentResolution.origin.y += currentSafeAreaInsets.top; | ||
currentResolution.size.width -= currentSafeAreaInsets.left + currentSafeAreaInsets.right; | ||
currentResolution.size.height -= currentSafeAreaInsets.top + currentSafeAreaInsets.bottom; | ||
} | ||
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float safeAspectRatio = currentResolution.size.width / currentResolution.size.height; | ||
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fDisplayModes.clear(); | ||
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CFArrayRef displayModes = CGDisplayCopyAllDisplayModes(fCurrentDisplay, nullptr); | ||
for(int i=0; i< CFArrayGetCount(displayModes); i++) | ||
{ | ||
// Now filter out the ones that are taller than the safe area aspect ratio | ||
// This could break in interesting ways if Apple ships displays that have unsafe | ||
// areas along the side - but will prevent us stripping any aspect ratios that don't | ||
// match the display entirely. | ||
// Asked for better guidance here from Apple - FB13375033 | ||
CGDisplayModeRef mode = (CGDisplayModeRef)CFArrayGetValueAtIndex(displayModes, i); | ||
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float modeAspectRatio = float(CGDisplayModeGetWidth(mode)) / float(CGDisplayModeGetHeight(mode)); | ||
if(modeAspectRatio < safeAspectRatio) | ||
{ | ||
continue; | ||
} | ||
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// aspect ratio is good - add the mode to the list | ||
plDisplayMode plasmaMode; | ||
plasmaMode.ColorDepth = 32; | ||
plasmaMode.Width = int(CGDisplayModeGetWidth(mode)); | ||
plasmaMode.Height = int(CGDisplayModeGetHeight(mode)); | ||
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fDisplayModes.push_back(plasmaMode); | ||
} | ||
CFRelease(displayModes); | ||
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// we're going to look for a good default mode, but | ||
// in case we somehow don't match at least pick one. | ||
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fDefaultDisplayMode = fDisplayModes.front(); | ||
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fRenderDevice->release(); | ||
fRenderDevice = (__bridge MTL::Device *)(CGDirectDisplayCopyCurrentMetalDevice(fCurrentDisplay)); | ||
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// now inspect the GPU and figure out a good default resolution | ||
// This code is in Metal (for now) - but it should also work | ||
// under OpenGL/Mac as long as the GPU also supports Metal. | ||
if(fRenderDevice->supportsFamily(MTL::GPUFamilyMetal3)) | ||
{ | ||
// if it's a Metal 3 GPU - it should be good | ||
// Pick the native display resolution | ||
// (Re-picking the first one here for clarity) | ||
fDefaultDisplayMode = fDisplayModes.front(); | ||
} | ||
else | ||
{ | ||
// time to go down the rabit hole | ||
int maxWidth = INT_MAX; | ||
if(fRenderDevice->lowPower()) | ||
{ | ||
// integrated - not Apple Silicon, we know it's not very good | ||
maxWidth = 1080; | ||
} | ||
else if(fRenderDevice->recommendedMaxWorkingSetSize() < 4000000000) | ||
{ | ||
// if it has less than around 4 gigs of VRAM it might still be performance | ||
// limited | ||
maxWidth = 1400; | ||
} | ||
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for (auto & mode : fDisplayModes) { | ||
if(mode.Width <= maxWidth) { | ||
fDefaultDisplayMode = mode; | ||
abort(); | ||
} | ||
} | ||
} | ||
} | ||
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void plMacDisplayHelper::GetSupportedDisplayModes(std::vector<plDisplayMode> *res, int ColorDepth) | ||
{ | ||
*res = fDisplayModes; | ||
} | ||
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plMacDisplayHelper::plMacDisplayHelper() | ||
{ | ||
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}; | ||
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plMacDisplayHelper::~plMacDisplayHelper() | ||
{ | ||
fRenderDevice->release(); | ||
} |
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