forked from CharlesPikachu/Games
-
Notifications
You must be signed in to change notification settings - Fork 0
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
- Loading branch information
1 parent
232e03b
commit 11a02f9
Showing
864 changed files
with
556 additions
and
37 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,7 +1,7 @@ | ||
'''initialize''' | ||
from .core import ( | ||
from .games import ( | ||
SkiGame, MazeGame, GobangGame, TetrisGame, PacmanGame, GemGemGame, TankWarGame, SokobanGame, PingpongGame, TRexRushGame, | ||
BomberManGame, WhacAMoleGame, CatchCoinsGame, FlappyBirdGame, AngryBirdsGame, MagicTowerGame, AircraftWarGame, BunnyBadgerGame, | ||
MineSweeperGame, GreedySnakeGame, PuzzlePiecesGame, TowerDefenseGame, AlienInvasionGame, BreakoutcloneGame, TwentyfourPointGame, | ||
FlipCardByMemoryGame, TwoZeroFourEightGame, VoiceControlPikachuGame | ||
FlipCardByMemoryGame, TwoZeroFourEightGame, VoiceControlPikachuGame, BloodFootballGame | ||
) |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes
File renamed without changes
File renamed without changes
File renamed without changes
File renamed without changes
File renamed without changes
File renamed without changes
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes
File renamed without changes
File renamed without changes
File renamed without changes
File renamed without changes
File renamed without changes
File renamed without changes
File renamed without changes
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,2 @@ | ||
'''initialize''' | ||
from .bloodfootball import BloodFootballGame |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,160 @@ | ||
''' | ||
Function: | ||
简单的热血足球小游戏 | ||
Author: | ||
Charles | ||
微信公众号: | ||
Charles的皮卡丘 | ||
''' | ||
import os | ||
import random | ||
import pygame | ||
from ...utils import QuitGame | ||
from ..base import PygameBaseGame | ||
from .modules import StartInterface, Player, Ball | ||
|
||
|
||
'''配置类''' | ||
class Config(): | ||
# 根目录 | ||
rootdir = os.path.split(os.path.abspath(__file__))[0] | ||
# FPS | ||
FPS = 50 | ||
# 屏幕大小 | ||
SCREENSIZE = (769, 563) | ||
SCREENSIZE_GAMING = (1200, 800) | ||
# 标题 | ||
TITLE = '热血足球 —— Charles的皮卡丘' | ||
# 一些颜色 | ||
WHITE = (255, 255, 255) | ||
RED = (255, 0, 0) | ||
LIGHTGREEN = (0, 100, 0) | ||
# 背景音乐路径 | ||
BGM_PATH = os.path.join(rootdir, 'resources/audios/bgm.flac') | ||
# 游戏图片路径 | ||
IMAGE_PATHS_DICT = { | ||
'players': [ | ||
os.path.join(rootdir, 'resources/images/player1.png'), | ||
os.path.join(rootdir, 'resources/images/player2.png'), | ||
os.path.join(rootdir, 'resources/images/player3.png'), | ||
os.path.join(rootdir, 'resources/images/player4.png'), | ||
], | ||
'balls': [ | ||
os.path.join(rootdir, 'resources/images/ball1.png'), | ||
os.path.join(rootdir, 'resources/images/ball2.png'), | ||
os.path.join(rootdir, 'resources/images/ball3.png'), | ||
], | ||
'doors': [ | ||
os.path.join(rootdir, 'resources/images/door1.bmp'), | ||
os.path.join(rootdir, 'resources/images/door2.bmp'), | ||
], | ||
'background_start': os.path.join(rootdir, 'resources/images/background_start.jpg'), | ||
} | ||
# 字体路径 | ||
FONT_PATHS_DICT = { | ||
'default20': {'name': os.path.join(rootdir.replace('bloodfootball', 'base'), 'resources/fonts/simkai.ttf'), 'size': 20}, | ||
'default30': {'name': os.path.join(rootdir.replace('bloodfootball', 'base'), 'resources/fonts/simkai.ttf'), 'size': 30}, | ||
'default50': {'name': os.path.join(rootdir.replace('bloodfootball', 'base'), 'resources/fonts/simkai.ttf'), 'size': 50}, | ||
} | ||
|
||
|
||
'''简单的热血足球小游戏''' | ||
class BloodFootballGame(PygameBaseGame): | ||
game_type = 'bloodfootball' | ||
def __init__(self, **kwargs): | ||
self.cfg = Config | ||
super(BloodFootballGame, self).__init__(config=self.cfg, **kwargs) | ||
'''运行游戏''' | ||
def run(self): | ||
# 初始化 | ||
screen, resource_loader, cfg = self.screen, self.resource_loader, self.cfg | ||
resource_loader.playbgm() | ||
# 游戏开始界面 | ||
StartInterface(screen, resource_loader, cfg) | ||
# 游戏主循环 | ||
screen = pygame.display.set_mode(cfg.SCREENSIZE_GAMING) | ||
score_group1, score_group2 = 0, 0 | ||
font = resource_loader.fonts['default30'] | ||
while True: | ||
win_group = self.playonegame(screen, resource_loader, cfg, font.render(f'{score_group1} {score_group2}', False, cfg.WHITE)) | ||
assert win_group in [1, 2] | ||
if win_group == 1: score_group1 += 1 | ||
else: score_group2 += 1 | ||
'''进行一场游戏''' | ||
def playonegame(self, screen, resource_loader, cfg, score_board): | ||
# 初始化双方球员 | ||
players_group1, players_group2 = pygame.sprite.Group(), pygame.sprite.Group() | ||
# --第一组 | ||
position = random.randint(250, 500), random.randint(350-25, 450-25) | ||
player_controlled = Player(resource_loader.images['players'][0], position, (1, 0), False, 'common', 1) | ||
players_group1.add(player_controlled) | ||
position = random.randint(250, 500), random.randint(50-25, 350-25) | ||
players_group1.add(Player(resource_loader.images['players'][1], position, (1, 0), True, 'upperhalf', 1)) | ||
position = random.randint(250, 500), random.randint(450-25, 750-25) | ||
players_group1.add(Player(resource_loader.images['players'][1], position, (1, 0), True, 'bottomhalf', 1)) | ||
position = (85, 390) | ||
players_group1.add(Player(resource_loader.images['players'][1], position, (0, 1), True, 'goalkeeper', 1)) | ||
# --第二组 | ||
position = random.randint(700, 950), random.randint(350-25, 450-25) | ||
players_group2.add(Player(resource_loader.images['players'][2], position, (-1, 0), True, 'common', 2)) | ||
position = random.randint(700, 950), random.randint(50-25, 350-25) | ||
players_group2.add(Player(resource_loader.images['players'][3], position, (-1, 0), True, 'upperhalf', 2)) | ||
position = random.randint(700, 950), random.randint(450-25, 750-25) | ||
players_group2.add(Player(resource_loader.images['players'][3], position, (-1, 0), True, 'bottomhalf', 2)) | ||
position = (1070, 390) | ||
players_group2.add(Player(resource_loader.images['players'][3], position, (0, 1), True, 'goalkeeper', 2)) | ||
# 初始化足球 | ||
ball = Ball(resource_loader.images['balls'], (600, 400)) | ||
# 游戏主循环 | ||
clock = pygame.time.Clock() | ||
while True: | ||
# --基础背景绘制 | ||
screen.fill(cfg.LIGHTGREEN) | ||
pygame.draw.circle(screen, cfg.WHITE, (600, 400), 80, 5) | ||
pygame.draw.rect(screen, cfg.WHITE, (10, 10, 600, 790), 5) | ||
pygame.draw.rect(screen, cfg.WHITE, (600, 10, 590, 790), 5) | ||
pygame.draw.rect(screen, cfg.WHITE, (10, 150, 300, 500), 5) | ||
pygame.draw.rect(screen, cfg.WHITE, (890, 150, 300, 500), 5) | ||
screen.blit(resource_loader.images['doors'][0].convert(), (8, 305)) | ||
screen.blit(resource_loader.images['doors'][1].convert(), (1121, 305)) | ||
screen.blit(score_board, (565, 15)) | ||
# --事件监听 | ||
for event in pygame.event.get(): | ||
if event.type == pygame.QUIT: | ||
QuitGame() | ||
elif event.type == pygame.KEYDOWN and event.key == pygame.K_ESCAPE: | ||
QuitGame() | ||
pressed_keys = pygame.key.get_pressed() | ||
direction = [0, 0] | ||
if pressed_keys[pygame.K_w]: direction[1] -= 1 | ||
if pressed_keys[pygame.K_d]: direction[0] += 1 | ||
if pressed_keys[pygame.K_s]: direction[1] += 1 | ||
if pressed_keys[pygame.K_a]: direction[0] -= 1 | ||
if direction != [0, 0]: player_controlled.setdirection(direction) | ||
if pressed_keys[pygame.K_SPACE] and player_controlled == ball.taken_by_player: | ||
ball.kick(player_controlled.direction) | ||
# --更新玩家 | ||
for item in players_group1: | ||
if pygame.sprite.collide_mask(item, ball) and ball.taken_by_player != item: | ||
ball.is_moving = True | ||
ball.taken_by_player = item | ||
for item in players_group2: | ||
if pygame.sprite.collide_mask(item, ball) and ball.taken_by_player != item: | ||
ball.is_moving = True | ||
ball.taken_by_player = item | ||
for item in players_group1: | ||
item.update(cfg.SCREENSIZE_GAMING, ball) | ||
for item in players_group2: | ||
item.update(cfg.SCREENSIZE_GAMING, ball) | ||
# --更新球 | ||
ball.update(cfg.SCREENSIZE_GAMING) | ||
# --更新屏幕 | ||
ball.draw(screen) | ||
players_group1.draw(screen) | ||
players_group2.draw(screen) | ||
clock.tick(cfg.FPS) | ||
pygame.display.update() | ||
# --计算得分 | ||
if ball.rect.bottom > 305 and ball.rect.top < 505: | ||
if ball.rect.right > 1121: return 1 | ||
elif ball.rect.left < 75: return 2 |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,4 @@ | ||
'''initialize''' | ||
from .ball import Ball | ||
from .player import Player | ||
from .startinterface import StartInterface |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,89 @@ | ||
''' | ||
Function: | ||
定义足球类 | ||
Author: | ||
Charles | ||
微信公众号: | ||
Charles的皮卡丘 | ||
''' | ||
import math | ||
import pygame | ||
|
||
|
||
'''定义足球类''' | ||
class Ball(pygame.sprite.Sprite): | ||
def __init__(self, images, position): | ||
pygame.sprite.Sprite.__init__(self) | ||
self.images = images | ||
self.image = self.images[0] | ||
self.rect = self.image.get_rect() | ||
self.rect.centerx, self.rect.centery = position | ||
self.mask = pygame.mask.from_surface(self.image) | ||
# 球的速度 | ||
self.speed = 0 | ||
# 球的方向 | ||
self.direction = [0, 0] | ||
# 控制球的球员 | ||
self.taken_by_player = None | ||
# 用于切换球动作的变量 | ||
self.action_pointer = 0 | ||
self.count = 0 | ||
self.switch_frequency = 3 | ||
# 是否在运动状态 | ||
self.is_moving = False | ||
'''更新''' | ||
def update(self, screen_size): | ||
# 静止状态 | ||
if not self.is_moving: return | ||
# 切换球动作实现动画效果 | ||
self.count += 1 | ||
if self.count == self.switch_frequency: | ||
self.count = 0 | ||
self.action_pointer = (self.action_pointer + 1) % len(self.images) | ||
self.image = self.images[self.action_pointer] | ||
# 如果球是被球员控制的 | ||
if self.taken_by_player is not None: | ||
self.setdirection(self.taken_by_player.direction) | ||
if self.taken_by_player.direction[0] < 0: | ||
self.rect.left, self.rect.top = self.taken_by_player.rect.left - 15, self.taken_by_player.rect.top + 30 | ||
elif self.taken_by_player.direction[0] > 0: | ||
self.rect.left, self.rect.top = self.taken_by_player.rect.left + 30, self.taken_by_player.rect.top + 30 | ||
elif self.taken_by_player.direction[1] < 0: | ||
self.rect.left, self.rect.top = self.taken_by_player.rect.left + 15, self.taken_by_player.rect.top - 15 | ||
elif self.taken_by_player.direction[1] > 0: | ||
self.rect.left, self.rect.top = self.taken_by_player.rect.left + 10, self.taken_by_player.rect.top + 50 | ||
return | ||
# 根据方向移动球 | ||
ori_position = self.rect.left, self.rect.right, self.rect.top, self.rect.bottom | ||
self.speed = max(self.speed - 1.7 * 0.05, 0.0) | ||
if self.speed == 0.0: self.is_moving = False | ||
vector = [self.speed * self.direction[0], self.speed * self.direction[1]] | ||
vector[0] = vector[0] / math.pow(self.direction[0] ** 2 + self.direction[1] ** 2, 0.5) | ||
vector[1] = vector[1] / math.pow(self.direction[0] ** 2 + self.direction[1] ** 2, 0.5) | ||
self.rect.left = min(max(0, self.rect.left + vector[0]), screen_size[0] - 48) | ||
if self.rect.left == 0 or self.rect.left == screen_size[0] - 48: | ||
self.direction = self.direction[0] * -0.8, self.direction[1] | ||
self.rect.top = min(max(0, self.rect.top + vector[1]), screen_size[1] - 48) | ||
if ori_position[1] > 1121 or ori_position[0] < 75: | ||
if self.rect.bottom > 305 and self.rect.top < 505: | ||
if self.direction[1] > 0: | ||
self.rect.bottom = 305 | ||
self.direction = self.direction[0], self.direction[1] * -0.8 | ||
elif self.direction[1] < 0: | ||
self.rect.top = 505 | ||
self.direction = self.direction[0], self.direction[1] * -0.8 | ||
if self.rect.top == 0 or self.rect.top == screen_size[1] - 48: | ||
self.direction = self.direction[0], self.direction[1] * -0.8 | ||
'''设置方向''' | ||
def setdirection(self, direction): | ||
self.is_moving = True | ||
self.direction = direction | ||
'''踢球''' | ||
def kick(self, direction): | ||
self.speed = 12 | ||
self.direction = direction | ||
self.taken_by_player = None | ||
self.is_moving = True | ||
'''在屏幕上显示''' | ||
def draw(self, screen): | ||
screen.blit(self.image, self.rect) |
Oops, something went wrong.