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About the pull request
Ports cmss13-devs/cmss13#7582 from PVP CM. Original PR by MaximusRexCM
Also nerfs flare packets storage from 3 rows to 2 (21 -> 14) to compensate. Flare pouch and flare gun belt remain unchanged.
Explain why it's good for the game
Flares burning down is super cool, and flares also lasting longer was part of the reason I made pr #100 in the first place.
Testing Photographs and Procedure
Changelog
🆑 MaximusRexCM, Private Tristan
add: Ports Dying Light flares from PVP CM!
balance: Increased flare duration from a variable 9.5 --> 10.5 minute length to 16 minutes flat.
balance: Flares start out strong (7 radius) and burn down to nothingness.
balance: Increased flare_damage from acid by 20% across the board.
balance: Starshell ash fuel variance changed from (4.5 to 6.0) minutes ----> (6.0 to 6.5) minute variance.
balance: Starshell ash starts out semi-bright (6 radius) and burns down to nothingness.
balance: Flare Mortars now have a static 7 tile radius , and variably last from 5 to 6 minutes.
balance: Flare gun unique-action now produces a static 7 tile radius light for 3 minutes. Slightly lower luminosity than normal.
code: Implemented a new proc, flare_burn_down, and incorporated it into process(delta_time).
balance: Flare packets only hold 14 flares (from 21) to compensate
/:cl: