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UA Civilian Overhaul #529
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UA Civilian Overhaul #529
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Sprites
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Maintainers always document their changes.
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Oct 29, 2024
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
…o civilian-presets
Conflicts have been resolved. A maintainer will review the pull request shortly. |
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
Co-authored-by: Doubleumc <[email protected]>
…o civilian-presets
Conflicts have been resolved. A maintainer will review the pull request shortly. |
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added
Feature
Removal
Quality of Life
Balance
fix
Code Improvement
Refactor
and removed
Missing Changelog
Maintainers always document their changes.
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Dec 2, 2024
Doubleumc
approved these changes
Dec 2, 2024
cm13-github
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Dec 2, 2024
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Labels
Balance
Code Improvement
do not merge
Feature
fix
Mapping
needs tested
testmerge this to see what breaks
Quality of Life
Refactor
Removal
Sprites
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About the pull request
Removes PvP survivor presets and a lot of background code they touch, along with a lot of corpses that clog up the presets and are built off of legacy presets. This is done in favour of more generic colonist presets in order to provide an aesthetically coherent roster of props to the setting, largely building off the props I added in the UPP update.
Explain why it's good for the game
Aesthetic cohesion, immersive props, more variety, less code.
Testing Photographs and Procedure
N/A
Changelog
🆑 AmoryBlaine, Zenith/Hybrisa PR
add: Adds large quantity of new clothes and loadout presets
del: Removes all old colonist and survivor presets
qol: GMside, easier organization of colonist props by 'civilian'
balance: Balances props around PvE gameplay and probable usage.
fix: Simplifies loadout RNG selection for UPP and UA colonists
code: Aforementioned preset code
refactor: Aforementioned preset code
imagedel: Unused vanilla legacy icons
/:cl: