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grenades #523

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AmoryBlaine
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@AmoryBlaine AmoryBlaine commented Oct 25, 2024

  • Updates grenade sprites to be more accurate, albeit less obvious when deployed (good luck).
  • Removes legacy beeping, adds new activation sound to communicate to the user that the grenade is being deployed, not to the enemy receiving the grenade
  • Adds fragmentation to HEDPs to increase their use against human targets, in prep for human AI combatants
  • Teargas and flashbangs are no longer police skill locked

@github-actions github-actions bot added Sprites Sound Missing Changelog Maintainers always document their changes. labels Oct 25, 2024
@BonniePandora
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New activation sound is good, not a fan of the removal of the visual tell when it's deployed though.
It's far too easy to miss a grenade being primed in the midst of combat with chat-log spam even if you have the word 'grenade' highlighted.
Besides that, the active-sprites look good, with the caps removed.

@AmoryBlaine
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AmoryBlaine commented Oct 25, 2024 via email

@BonniePandora
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Oh that's still present? Okay, much less worrying then

@cm13-github
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This pull request has conflicts, please resolve those before we can evaluate the pull request.

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3 participants