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grenades #523
grenades #523
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AmoryBlaine
commented
Oct 25, 2024
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edited
- Updates grenade sprites to be more accurate, albeit less obvious when deployed (good luck).
- Removes legacy beeping, adds new activation sound to communicate to the user that the grenade is being deployed, not to the enemy receiving the grenade
- Adds fragmentation to HEDPs to increase their use against human targets, in prep for human AI combatants
- Teargas and flashbangs are no longer police skill locked
New activation sound is good, not a fan of the removal of the visual tell when it's deployed though. |
You still get the exclaimation marker. I need to add the ability to emote
the frag out line.
…On Fri, Oct 25, 2024, 13:40 Pandora ***@***.***> wrote:
New activation sound is good, not a fan of the removal of the visual tell
when it's deployed though.
It's *far* too easy to miss a grenade being primed in the midst of combat
with chat-log spam even if you have the word 'grenade' highlighted.
Besides that, the active-sprites look good, with the caps removed.
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Oh that's still present? Okay, much less worrying then |
This pull request has conflicts, please resolve those before we can evaluate the pull request. |