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Creature: Fix m_checkForHelp not being init
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killerwife committed Dec 23, 2024
1 parent 147e0ce commit 73e50e0
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion src/game/Entities/Creature.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -138,7 +138,7 @@ Creature::Creature(CreatureSubtype subtype) : Unit(),
m_lootStatus(CREATURE_LOOT_STATUS_NONE),
m_corpseAccelerationDecayDelay(MINIMUM_LOOTING_TIME),
m_respawnTime(0), m_respawnDelay(25), m_respawnOverriden(false), m_respawnOverrideOnce(false), m_corpseDelay(60), m_canAggro(false),
m_respawnradius(5.0f), m_interactionPauseTimer(0), m_subtype(subtype), m_defaultMovementType(IDLE_MOTION_TYPE),
m_respawnradius(5.0f), m_checkForHelp(true), m_interactionPauseTimer(0), m_subtype(subtype), m_defaultMovementType(IDLE_MOTION_TYPE),
m_equipmentId(0), m_detectionRange(20.f), m_AlreadyCallAssistance(false), m_canCallForAssistance(true),
m_temporaryFactionFlags(TEMPFACTION_NONE),
m_originalEntry(0), m_gameEventVendorId(0),
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