Skip to content
forked from marcbone/liborl

Cartesian motion generation for Franka Emika Panda robots

License

Notifications You must be signed in to change notification settings

clover-cuhk/liborl

 
 

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

2 Commits
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

LibORL

LibORL is a high level motion planning library for Franka Emika Panda robots. It is a wrapper around libfranka which provides simple to use motion functionality in cartesian space.

LibORL was created during the Open-Robotics-Lab (therefore the name ORL) at the Institute for Robotics and Process Control (IRP) at TU Braunschweig. The name is probably not the best but "orl" makes a nice C++ namespace :)

Requirements

Installation

mkdir build
cd build
cmake .. -DCMAKE_BUILD_TYPE=Release
cmake --build .
sudo make install

after that you can use it in your own CMake project like this:

find_package(orl REQUIRED)
add_executable(your_target main.cpp)
target_link_libraries(your_target orl::orl)

Generate Documentation

cd doxygen
doxygen Doxyfile
firefox html/index.html

Features

LibORL is a library with which you can easily generate cartesian motions and execute them on the robot.

These are the key features of this library:

  • Easy trajectory generation in cartesian space + optional elbow control
  • Impedance mode which can follow an moving attractor Pose
  • Different kinds of speed profiles
  • Trajectory generation using B-Splines, Bezier-Curves or circles
  • Abort movements when there is too much force applied on the end-effector
  • Move to specific joint configurations
  • Usage of the Gripper

The basic workflow is like this;

  • Define a PoseGenerator (a function which gets a progress of the movement, the initial pose of the robot and the current robot state and returns a pose)
  • Apply a SpeedProfile (you can use a QuinticPolynomial a Cosine function or an S-Curve Speed Profile)
  • (optional) create a StopCondition. For example you can say that the robot abort the motion if there is an external force pushing the robot. Be careful with this when you open the gripper afterwards! Look at the docs.
  • Let the robot execute the PoseGenerator by providing a duration for the motion.

Showcase

Bartender Robots

LibORL was used in a beer pouring task to execute the motions. You can find out more about this project in this blog post.

Intro

Consider the following example which moves the robot to the position (0.5,0,0.3) within 2 seconds

using namespace orl;
const double execution_time = 2.0;
Robot franka("franka"); // IP-Address or hostname of the robot
auto pose_generator = PoseGenerators::AbsoluteMotion({0.5,0,0.3});
apply_speed_profile(pose_generator, SpeedProfiles::QuinticPolynomialProfile());
franka.move_cartesian(pose_generator, execution_time);

a simplified version of this is

using namespace orl;
const double execution_time = 2.0;
Robot franka("franka"); // IP-Address or hostname of the robot
franka.absolute_cart_motion({0.5,0,0.3}, execution_time); 

Ok but what about Orientations? For that you have to define a Pose. There are multiple ways. One way is to set a Position and an Orientation. We initialize the orientation with roll, pitch, yaw values

using namespace orl;
const double execution_time = 2.0;
Robot franka("franka"); // IP-Address or hostname of the robot
Pose goal_pose({0,2,3}, {-M_PI,0,0});
auto pose_generator = PoseGenerators::MoveToPose(goal_pose);
apply_speed_profile(pose_generator, SpeedProfiles::QuinticPolynomialProfile());
franka.move_cartesian(pose_generator, execution_time);  

or simplified

using namespace orl;
const double execution_time = 2.0;
Robot franka("franka"); // IP-Address or hostname of the robot
Pose goal_pose({0,2,3}, {-M_PI,0,0});
franka.move_cartesian(goal_pose, execution_time);

But can we calculate Position and Orientation separately?

Yes. you can compose a PoseGenerator by combining a PositionGenerator and an OrientationGenerator. So lets define an OrientationGenerator which does not change the orientation at all:

OrientationGenerator constant_orientation_generator = [=](const PoseGeneratorInput &input) -> Eigen::Quaterniond {
        return input.initial_pose.quaternion();
    };

We can see that OrientationGenerators are just pure functions, just like Like Position- and PoseGenerators. So our OrientationGenerator takes the PoseGeneratorInput and returns the Quaternion of the initial pose.

Let us also define a PositionGenerator which does nothing:

PositionGenerator constant_position_generator = [=](const PoseGeneratorInput &input) -> Eigen::Vector3d {
        return input.initial_pose.getPosition();
    };

When you calculate a PositionGenerator you should try to provide equidistant points. That means if you take the distance from the points that you get by taking inputs like [0,0.01,0.02,...,0.99,1] that all output points should have the same distance from their neighbors. Sadly, this is not always true in our library as the Bezier and B-Spline Motions do not have this property and that means that some parts of the movement are executed faster than others.

So now that we have Position and OrientationGenerators we can generate our PoseGenerator and directly apply a SpeedProfile

PoseGenerator constant_pose_generator = generate_pose_generator(constant_position_generator,constant_orientation_generator,SpeedProfiles::QuinticPolynomialProfile())

after that we can send our PoseGenerator to the robot and give him 5 seconds to execute the PoseGenerator

franka.move_cartesian(constant_pose_generator,5)

Of course the robot does nothing. But there are a set of Position-/OrientationGenerators which you can use. Look into the PoseGenerator.h

There are also a set of PoseGenerators in orl::PoseGenerators namespace. Lets look at a simple one:

 PoseGenerator RelativeMotion(const Position &translation, Frame frame = Frame::RobotBase,
                                      const boost::optional<OrientationGenerator> &maybe_orientation_generator = boost::none);

This PoseGenerator describes a Relative Movement. We already used this one in the first example. But what about the other Parameters? We have 3 different Frames. The most important one is the RobotBase Frame which describes a the Pose of the End-Effector with respect to the RobotBase. There is also the UnitFrame which describes the motion with respect to a zero translation and rotation. As the RelativeMotion only changes the position you can give it a custom OrientationGenerator. If you do not provide an OrientationGenerator the orientation will stay the same.

Lets define a pose_generator which moves the from the current position of the robot 50 cm in x direction

PoseGenerator pose_generator_robot = PoseGenerators::RelativeMotion({0.5,0,0}, Frame::RobotBase);

And now we define one which moves from the Unit-Frame to 0.3 meter in z-direction

PoseGenerator pose_generator_unit = PoseGenerators::RelativeMotion({0,0,0.3}, Frame::UnitFrame);

You can think of each Pose as homogenous matrix and you can multiply them. But we can do the same for PoseGenerators:

PoseGenerator pose_generator_combined = pose_generator_unit * pose_generator_robot;

So we can treat PoseGenerators like Matrices. For example we can create a Screw motion by using by combining a a Relative Motion with a ScrewMotion like in the pose_generators_example.cpp:

Position circle_center = Position(0.45, -0.1, 0.39);
auto no_rotation = generate_constant_orientation_orientation_generator();
auto circle = PoseGenerators::CirclePoseGenerator(circle_center, -M_PI * 2, Plane::YZ, no_rotation);
auto move_horizontal = PoseGenerators::RelativeMotion(Position(0.2, 0, 0.), Frame::UnitFrame);
auto pose_generator = move_horizontal * circle;
apply_speed_profile(pose_generator);
robot.move_cartesian(pose_generator, 5);

PoseGenerators

PoseGenerators

The following PoseGenerators are already available:

  • CirclePoseGenerator()
  • RelativeMotion()
  • AbsoluteMotion()
  • BezierMotion()
  • BSplineMotion()

But you can also define your own. There are also multiple Position- and OrientationGenerators predefined.

SpeedProfiles

The following SpeedProfiles are already available:

  • CosineProfile()
  • QuinticPolynomialProfile()
  • LinearProfile() <- does nothing
  • SCurveProfile()

Note that the S-Curve Profile is the fastest profile. However you can get joint_{velocity,acceleration}_discontinuities when the robot is not able to achieve your desired profile in joint space. In this case you have to slow down your S-Curve Profile. But you can also define your own SpeedProfile

StopConditions

StopConditions can be used to abort a movement. It is a function which takes a PoseGenerator input and returns true if and only if the motion should be aborted. See the fore_stop_example.cpp

There is only one implemented StopCondition which is triggered by Force. But feel free to define your own. You can specify a force threshold and a minimum amount of time in percent when the StopCondition can be activated. It is important to realize that if you specify a StopCondition the program will not crash due to a cartesian reflex error. It will catch this Exception and will continue. So be careful if you want open the gripper after one. Also note that the measured Force on the end-effector is not always zero and it can be hard to tune the Force value so that it will not be triggered immediately.

StopCondition

Impedance Mode

There is also an impedance Mode where you can set the attractor point with a PoseGenerator. See the impedance_example.cpp

Licence

This library is copyrighted © 2020 Marco Boneberger, Maximilian von Unwerth, Pouya Mohammadi

Licensed under the EUPL, Version 1.2 or – as soon they will be approved by the European Commission - subsequent versions of the EUPL (the "Licence");

You may not use this work except in compliance with the Licence. You may obtain a copy of the Licence at:

https://joinup.ec.europa.eu/software/page/eupl

Unless required by applicable law or agreed to in writing, software distributed under the Licence is distributed on an "AS IS" basis WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.

See the Licence for the specific language governing permissions and limitations under the Licence.

This software includes third party source code from libfranka in the folder 3rdparty/libfranka which has its own license. Please see 3rdparty/libfranka/README.md and 3rdparty/libfranka/LICENSE-APACHE

About

Cartesian motion generation for Franka Emika Panda robots

Resources

License

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published

Languages

  • C++ 98.0%
  • CMake 1.6%
  • C 0.4%