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Original file line number | Diff line number | Diff line change |
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12.0 (2021-10-17) | ||
12.1 (2021-11-08) | ||
------------------------------------------------------------------------ | ||
Add: [Network] Keep the refresh button in lowered state while refreshing (#9600) | ||
Add: Console command to list search directories for various things (#9583) | ||
Fix: Try all possible reverse directions when a ship reaches a dead end (#9610) | ||
Fix: Incorrect Romanian own name (#9598) | ||
Fix #9591: Update station docking tiles upon placing a water object on a docking tile (#9594) | ||
Fix #9548: [Squirrel] Crash during engine cleanup after reaching memory limit on realloc (#9592) | ||
Fix #9588: [Squirrel] Reaching memory limit during script registration could prevent further script detections (#9589) | ||
Fix: Make ships more likely to find their destination at the cost of slightly worse paths (#9576) | ||
Change: Reverse ship when leaving docks if a better path exists (#9610) | ||
Change: Allow all tiles around docks to be docking tiles (#9578) | ||
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12.0-RC1 (2021-09-25) | ||
------------------------------------------------------------------------ | ||
Feature: Display icon/text whether vehicle is lost in vehicle (list) window (#9543) | ||
Feature: [MacOS] Add selected toolbar buttons to MacBook Pro Touch Bar (#9511) | ||
Feature: Button to open order window from vehicle shared orders window (#9325) | ||
Feature: Ctrl-Clicking shared order vehicle list opens order window (#9325) | ||
Feature: Multiple rotating views on title screen (#8980) | ||
Feature: Hide block signals in GUI by default (#8688) | ||
Add: [Script] Allow GameScripts to build neutral objects (#9568) | ||
Add: [Network] Allow sending chat messages via admin port (#9563) | ||
Add: [AI/GS] Missing water related functions and objects (#8390) | ||
Fix: Industry funding window did not update when changing funding method (#9572) | ||
Fix #9562: [NewGRF] Handle case of invalid Action2 with zero results (#9564) | ||
Fix: Incorrect error messages when placing water in scenario editor (#9560) | ||
Fix #9484: Update locale currencies settings config map (#9559) | ||
Fix: Prevent train reversing when entirely inside a train depot (#9557) | ||
Fix: [Network] Add back 'Spectate' option to company toolbar menu (#9556) | ||
Fix #9463: [Win32] Work around XAudio2 crashes (#9549) | ||
Fix #8603: Don't give focus to text filter when opening Object GUI (#9547) | ||
Fix #9241: Grove and forest tree brushes did not also create rainforest terrain (#9542) | ||
Fix: [Network] Several crashes in our network code (#9534, #9456) | ||
Fix #9527: Crash when trying to place multi-tile objects at map edge (#9529) | ||
Fix: [Network] SendCmdNames only sent one name per packet (#9528) | ||
Fix #9407: Desync when founding a town nearby a station (#9526) | ||
Fix #9521: Don't load at just removed docks that were part of a multi-dock station (#9524) | ||
Fix: Ships always tried to avoid docking tiles when pathfinding (even if nothing was on them) (#9522) | ||
Fix: [Network] Convert server_advertise to server_game_type in config file (#9515) | ||
Fix #9490: [Network] A full server couldn't be queried (#9508) | ||
Fix: [Network] Don't show GameScript " (v0)" for old servers (#9507) | ||
Fix: [Network] Show query errors in the server listing instead of error popup (#9506) | ||
Fix: [Network] Crash when last-joined server was no longer available (#9503) | ||
Fix #9501: [Network] Crash when more than one game-info query was pending (#9502) | ||
Fix: Wrong error message when building canals over ship depots / locks (#9410) | ||
Fix: Reduce cost of building canals over objects on sea (#9410) | ||
Change: [Linkgraph] Delete links only served by vehicles stopped in depot (#9499) | ||
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12.0-beta2 (2021-08-19) | ||
------------------------------------------------------------------------ | ||
Feature: [Linkgraph] Prioritize faster routes for passengers, mail and express cargo (#9457) | ||
Fix: Wrong town window refreshed when building an airport with noise levels enabled (#9497) | ||
Fix: Improve wording of network-related messages (#9494, #9495, #9500) | ||
Fix: [Network] Report reuse of invite-code (#9487) | ||
Fix: [Network] Connecting with the same client name thrice hangs the server (#9485) | ||
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12.0-beta1 (2021-08-15) | ||
------------------------------------------------------------------------ | ||
Feature: [Network] Remove lobby window; pressing "Join Game" now immediately joins a server (#9467) | ||
Feature: [Network] Synchronize server name to clients and display in Online Players window (#9472) | ||
Feature: [Network] Mention you are a spectator in the status bar (#9471) | ||
Feature: [Network] No longer require port-forwarding to host a server (#9443, #9447) | ||
Feature: [Network] Allow setting your server visibility to "invite-only" (#9434) | ||
Feature: [Network] Join servers based on their invite code (#9432) | ||
Feature: Raise the maximum NewGRF limit to 255 (#9428) | ||
Feature: Persistent rotation of numbered auto/netsave after restart (#9395, #9397) | ||
Feature: [NewGRF] Maximum curve speed modifier for rail vehicles (#9346) | ||
Feature: Move sensitive information to secrets.cfg and private information to private.cfg (#9298) | ||
Feature: Signed Windows builds (#9294) | ||
Feature: [NewGRF] Define refittability of default vehicles using cargo classes (#9148) | ||
Feature: Configurable subsidy duration, up to 5000 years (#9081) | ||
Feature: [Network] Rework in-game Online Players window (#9067) | ||
Feature: [Network] Show previous chat history when the chat message box is open (#9025) | ||
Feature: Button to reset game settings to their default values (#8958) | ||
Feature: Press Ctrl to build diagonal rivers in Scenario Editor (#8880) | ||
Feature: Set wagon replacement per group when using autoreplace (#7441) | ||
Add: [Network] Open Online Players window on starting/joining a server (#9479) | ||
Add: [Script] Basic information about loaded NewGRFs for scripts (#9464) | ||
Add: [AI] Get the number of vehicles in a given group (#9462) | ||
Add: [Network] Inform network clients what game-script a server is running (#9441) | ||
Add: Hindi translation (#9086) | ||
Add: [Network] Ensure players fill in a name instead of defaulting to "Player" (#9080) | ||
Change: Allow pause/unpause console command in single player (#9342) | ||
Change: Make savegame format self-descriptive and consistent across all objects (#9322, #9335, #9338, #9339) | ||
Change: By default, make "unload all" leave stations empty (#9301) | ||
Change: Reworked the debug levels and messages for network logs (#9230, #9251) | ||
Change: [Emscripten] Set default scrolling mode to non-pointer-locking (#9191) | ||
Change: Use neutral pronouns for various strings (#9189, #9203, #9228) | ||
Change: Make the town directory horizontally resizable (#9157) | ||
Change: Allow non-ASCII currency separators (#9121) | ||
Change: [NewGRF] Display a pop-up window for Errors with severity ERROR (#9119) | ||
Change: Treat languages as finished, if translations are 75% completed (#9019, #9086) | ||
Change: Disable NewGRF window apply button if no change was made (#8934) | ||
Fix: [Script] Crash when iterating lists of which the key is larger than 32bit (#9465) | ||
Fix: [Network] Desync due to use of unstable sort when distributing cargo production (#9460) | ||
Fix #9440: Negative cargo payments not being handled correctly (#9455) | ||
Fix: [Network] Crash when joining a server again after a TCP disconnect (#9453) | ||
Fix: Don't enable rename button for network clients in build vehicle window (#9452) | ||
Fix: Money could underflow and wrap around (#9451) | ||
Fix: Parse the console settings the same way as config settings (#9438) | ||
Fix: Ensure no more than the allowed number of NewGRFs are loaded from the configuration (#9430) | ||
Fix: [NewGRF] Overflow when determining cargo mask for string code 9A 1E (#9423) | ||
Fix: Integers for scripts are 64bit, but saved as 32bit (#9415) | ||
Fix #9392: [Script] Return a valid value with GetBuildWithRefitCapacity even when AIs are maxed out in vehicles (#9393) | ||
Fix #8169: Crash when autoreplacing vehicle with no orders (#9387) | ||
Fix: Wrong cargo line position in IndustryCargo window (#9383) | ||
Fix: Race-condition during startup of NewGRF scan (#9382) | ||
Fix: Don't propagate Shift/Ctrl state till next game-tick (#9381) | ||
Fix: Prevent palette updates during copying to the video driver (#9379) | ||
Fix: [Network] Determining GetNetworkRevisionString could overflow and underflow its buffer (#9372) | ||
Fix #9358: Don't skip empty files in tar archives (#9367) | ||
Fix: For old savegames, station bus/truck station cache was not updated (#9366) | ||
Fix #9353: [Script] Garbage collecting on priority queues could crash the game (#9356) | ||
Fix: Respect the autosave_on_exit setting for Null video driver (#9343) | ||
Fix: Compatible NewGRFs in crash-log reported wrong MD5 hash (#9340) | ||
Fix: [Script] Ensure the saved script strings are properly validated and terminated (#9336) | ||
Fix #9316: Town bridge length limit check incorrect above 250k inhabitants (#9318) | ||
Fix: Limit heightmap sizes to 8192x8192 (#9307) | ||
Fix #9281: Money generating exploit when buying out a company (#9300) | ||
Fix: Part of a tile might not be redrawn when terraforming (#9296) | ||
Fix: [OpenGL] Increase timeout when waiting for the GPU to be done with the drawing buffer (#9282) | ||
Fix: Vehicles sent in the wrong direction if there is no path to the destination (#9280) | ||
Fix #9264: Do not attach temporary wagons to free wagon chains when autoreplacing (#9278) | ||
Fix #9267: [Script] Crash during garbage collection (#9275) | ||
Fix: Encountering two-way red signals could prune unrelated Pathfinder branches (#9271) | ||
Fix #9255: [Network] Crash when hostname is not found (#9259) | ||
Fix #9256: Invalid read after free when replacing train chains (#9258) | ||
Fix: [Emscripten] Force secure WebSockets over HTTPS (#9248) | ||
Fix #9242: Tree tick handler did not scale by map size (#9246) | ||
Fix: [Network] Mark server as offline when no longer reachable (#9244) | ||
Fix: [Network] Don't rebuild the host-list during iterating the list (#9240) | ||
Fix: [Network] Don't mark the last-joined server as a manually added server (#9239) | ||
Fix: [Network] Clients leaving because of broken connections was not broadcasted (#9238) | ||
Fix: [Network] Check on CIDR for netmask check considered everything valid (#9235) | ||
Fix: Creating screenshots on dedicated servers failed (#9232) | ||
Fix: Leaking file descriptors for downloaded content (#9229) | ||
Fix: Spelling of several town names (#9222) | ||
Fix #9209: Game hangs when resizing highscore/news window if the screen is too small (#9210) | ||
Fix: [Network] Optimize creating network connections for clients using IPv4 and IPv6 (#9199) | ||
Fix #9186: Fix incorrect bounding box height causing station sprite glitch (#9187) | ||
Fix: Truncating strings in settings could leave invalid UTF-8 characters (#9121) | ||
Fix: Many issues related to window scaling (#9087, #9219) | ||
Fix: Invalidate cached vehicle colourmaps when changing liveries setting (#9006) | ||
Fix #8981: Don't attempt to re-reserve path if already entering/entered depot (#9000) | ||
Fix: Missing 'Town names:' colon in map gen GUI (#8986) | ||
Fix: Sorting and filtering industries that produce/accept many cargoes (#8468) | ||
Remove: [Network] COMPANY_INFO packets (#9475) | ||
Remove: [Network] A server can no longer set a limit to the amount of spectators allowed (#9466) | ||
Remove: Arbitrary limit on number of statically loaded NewGRFs (#9431) | ||
Remove: [Network] Language and map-name from server information (#9070) | ||
Feature: Button to toggle showing advanced signal types (#9617) | ||
Change: Don't show screenshot GUI in screenshots (#9674) | ||
Change: Suppress panning in intro game, while user is interacting with the GUI (#9645) | ||
Change: Draw rotor in cursor when dragging helicopters in depots (#9612) | ||
Fix: Invalid memory access when loading a currency NewGRF (#9675) | ||
Fix #9579: Object and HQ construction is Construction cost, not Property Maintenance (#9673) | ||
Fix #9669: Ships exiting a blocked depot/lock could exit in the wrong direction (#9672) | ||
Fix: Every 16th client never reconnects after server restart (#9666) | ||
Fix #9643: Screenshots were always written as BMP files (#9644) | ||
Fix #9630: Intro game could zoom in/out more than allowed by settings (#9633) | ||
Fix #9626: Incorrect loading of script saved data (#9629) | ||
Fix: Emergency crash save had the wrong NewGRF list saved in it (#9627) | ||
Fix #9595: Always use plural forms of cargo for subsidy strings (#9619) | ||
Fix #9614: Refresh rate dropdown was still active when vsync was enabled (#9618) | ||
Fix: Don't use 'server address' string in server list when displaying an invite code (#9615) | ||
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@@ -1 +1 @@ | ||
12.0 20211017 0 33201896bfeae43ea5b0e381b7f834aa6b6287d2 1 1 2021 | ||
12.1 20211108 0 17dfc6e28aac5ad2290e849b03893a416be97b03 1 1 2021 |
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Original file line number | Diff line number | Diff line change |
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@@ -1 +1 @@ | ||
2021-10-17 09:31 UTC | ||
2021-11-08 20:00 UTC |
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Original file line number | Diff line number | Diff line change |
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@@ -1 +1 @@ | ||
12.0 | ||
12.1 |
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