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Fix #14: Don't recolour 32bpp sprites to 8bpp when not tinted #127

Fix #14: Don't recolour 32bpp sprites to 8bpp when not tinted

Fix #14: Don't recolour 32bpp sprites to 8bpp when not tinted #127

Triggered via push February 17, 2024 16:59
Status Failure
Total duration 3m 15s
Artifacts

ci-build.yml

on: push
Matrix: linux
Matrix: macos
Matrix: msys2
Matrix: windows
Emscripten
48s
Emscripten
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13 errors
Emscripten
Process completed with exit code 1.
Windows (windows-2019 / x64)
Process completed with exit code 1.
Windows (windows-latest / x64)
Process completed with exit code 1.
Linux (GCC - Dedicated)
Process completed with exit code 1.
Linux (GCC - SDL2)
Process completed with exit code 1.
Linux (GCC - SDL1.2)
Process completed with exit code 1.
Windows (windows-latest / x86)
Process completed with exit code 1.
Windows (windows-2019 / x86)
Process completed with exit code 1.
Linux (Clang - Release)
Process completed with exit code 1.
Linux (Clang - Debug)
Process completed with exit code 1.
MinGW (x86_64)
Process completed with exit code 1.
MinGW (i686)
Process completed with exit code 1.
Mac OS (x64)
Process completed with exit code 1.