Fix #14: Don't recolour 32bpp sprites to 8bpp when not tinted #127
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Emscripten
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Windows (windows-2019 / x64)
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Windows (windows-latest / x64)
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Linux (GCC - Dedicated)
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Linux (GCC - SDL2)
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Linux (GCC - SDL1.2)
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Windows (windows-latest / x86)
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Windows (windows-2019 / x86)
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Linux (Clang - Release)
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Linux (Clang - Debug)
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MinGW (x86_64)
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MinGW (i686)
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Mac OS (x64)
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