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Fix #14: Don't recolour 32bpp sprites to 8bpp when not tinted #3

Fix #14: Don't recolour 32bpp sprites to 8bpp when not tinted

Fix #14: Don't recolour 32bpp sprites to 8bpp when not tinted #3

Triggered via push February 17, 2024 16:59
Status Failure
Total duration 3m 20s
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codeql.yml

on: push
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We were unable to automatically build your code. Please replace the call to the autobuild action with your custom build steps. Encountered a fatal error while running "/opt/hostedtoolcache/CodeQL/2.16.2/x64/codeql/cpp/tools/autobuild.sh". Exit code was 1 and last log line was: cpp/autobuilder: valgrind. See the logs for more details.