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[SHAKE_GAMEPLAY_CAM] Add all camera shakes #1207

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24 changes: 5 additions & 19 deletions CAM/ShakeCam.md
Original file line number Diff line number Diff line change
Expand Up @@ -5,26 +5,12 @@ ns: CAM

```c
// 0x6A25241C340D3822 0x1D4211B0
void SHAKE_CAM(Cam cam, char* type, float amplitude);
void SHAKE_CAM(Cam cam, char* shakeName, float amplitude);
```

```
Possible shake types (updated b617d):
DEATH_FAIL_IN_EFFECT_SHAKE
DRUNK_SHAKE
FAMILY5_DRUG_TRIP_SHAKE
HAND_SHAKE
JOLT_SHAKE
LARGE_EXPLOSION_SHAKE
MEDIUM_EXPLOSION_SHAKE
SMALL_EXPLOSION_SHAKE
ROAD_VIBRATION_SHAKE
SKY_DIVING_SHAKE
VIBRATE_SHAKE
```
See [`SHAKE_GAMEPLAY_CAM`](#_0xFD55E49555E017CF) for a full list of camera shakes.

## Parameters
* **cam**:
* **type**:
* **amplitude**:

* **cam**: The camera handle.
* **shakeName**: The name of the shake.
* **amplitude**: The intensity of the shake.
11 changes: 4 additions & 7 deletions CAM/ShakeCinematicCam.md
Original file line number Diff line number Diff line change
Expand Up @@ -5,14 +5,11 @@ ns: CAM

```c
// 0xDCE214D9ED58F3CF 0x61815F31
void SHAKE_CINEMATIC_CAM(char* p0, float p1);
void SHAKE_CINEMATIC_CAM(char* shakeName, float amplitudeScalar);
```

```
p0 argument found in the b617d scripts: "DRUNK_SHAKE"
```
See [`SHAKE_GAMEPLAY_CAM`](#_0xFD55E49555E017CF) for a full list of camera shakes.

## Parameters
* **p0**:
* **p1**:

* **shakeName**: The name of the shake.
* **amplitudeScalar**: The intensity of the shake.
109 changes: 94 additions & 15 deletions CAM/ShakeGameplayCam.md
Original file line number Diff line number Diff line change
Expand Up @@ -8,22 +8,101 @@ ns: CAM
void SHAKE_GAMEPLAY_CAM(char* shakeName, float intensity);
```

```
Possible shake types (updated b617d):
DEATH_FAIL_IN_EFFECT_SHAKE
DRUNK_SHAKE
FAMILY5_DRUG_TRIP_SHAKE
HAND_SHAKE
JOLT_SHAKE
LARGE_EXPLOSION_SHAKE
MEDIUM_EXPLOSION_SHAKE
SMALL_EXPLOSION_SHAKE
ROAD_VIBRATION_SHAKE
SKY_DIVING_SHAKE
VIBRATE_SHAKE
Shakes the gameplay cam with the specified shake name and intensity.

```cpp
static const char* ShakeNames[] =
{
"ASSAULT_RIFLE_RECOIL_SHAKE",
"BOAT_WATER_ENTRY_SHAKE",
"CAMERA_OPERATOR_SHAKE_X",
"CAMERA_OPERATOR_SHAKE_Z",
"CAMERA_OPERATOR_TURBULENCE_SHAKE",
"CARBINE_RIFLE_ACCURACY_OFFSET_SHAKE",
"CARBINE_RIFLE_RECOIL_SHAKE",
"CINEMATIC_SHOOTING_RUN_SHAKE",
"DAMPED_HAND_SHAKE",
"DEATH_FAIL_IN_EFFECT_SHAKE",
"DEATH_FAIL_OUT_EFFECT_SHAKE",
"DEFAULT_DEPLOY_PARACHUTE_SHAKE",
"DEFAULT_FIRST_PERSON_RECOIL_SHAKE",
"DEFAULT_KILL_EFFECT_SHAKE",
"DEFAULT_THIRD_PERSON_ACCURACY_OFFSET_SHAKE",
"DEFAULT_THIRD_PERSON_RECOIL_SHAKE",
"DRUNK_SHAKE",
"FAMILY5_DRUG_TRIP_SHAKE",
"FIRST_PERSON_AIM_SHAKE",
"FIRST_PERSON_DEPLOY_PARACHUTE_SHAKE",
"FOLLOW_RUN_SHAKE",
"FOLLOW_SWIM_SHAKE",
"FPS_ASSAULT_RIFLE_RECOIL_SHAKE",
"FPS_BOLT_RELOAD_SHAKE",
"FPS_BULLET_HIT_SHAKE",
"FPS_DEATH_SHAKE",
"FPS_GRENADE_LAUNCHER_RECOIL_SHAKE",
"FPS_MAG_DROP_SHAKE",
"FPS_MAG_RELOAD_SHAKE",
"FPS_MELEE_HIT_SHAKE",
"FPS_MG_RECOIL_SHAKE",
"FPS_MINIGUN_RECOIL_SHAKE",
"FPS_PISTOL_RECOIL_SHAKE",
"FPS_RPG_RECOIL_SHAKE",
"FPS_SHOTGUN_PUMP_SHAKE",
"FPS_SHOTGUN_RECOIL_SHAKE",
"FPS_SMG_RECOIL_SHAKE",
"FPS_STEERING_WHEEL_HIT_SHAKE",
"FPS_TANK_RECOIL_SHAKE",
"FPS_THROW_SHAKE",
"FPS_VEHICLE_HIT_SHAKE",
"FPS_ZOOM_IN_SHAKE",
"GAMEPLAY_EXPLOSION_SHAKE",
"GRENADE_EXPLOSION_SHAKE",
"GRENADE_LAUNCHER_RECOIL_SHAKE",
"HAND_SHAKE",
"HAND_SHAKE_ROLL",
"HIGH_DIVE_SHAKE",
"HIGH_FALL_SHAKE",
"HIGH_SPEED_BOAT_SHAKE",
"HIGH_SPEED_POV_SHAKE",
"HIGH_SPEED_VEHICLE_SHAKE",
"HIGH_SPEED_VIBRATION_POV_SHAKE",
"IDLE_HAND_SHAKE",
"JOLT_SHAKE",
"KILL_SHOT_SHAKE",
"LARGE_EXPLOSION_SHAKE",
"LOW_ORBIT_HIGH_SPEED_CAMERA_SHAKE",
"LOW_ORBIT_INACCURACY_CAMERA_SHAKE",
"MEDIUM_EXPLOSION_SHAKE",
"MG_RECOIL_SHAKE",
"MINIGUN_RECOIL_SHAKE",
"PARACHUTING_SHAKE",
"PISTOL_RECOIL_SHAKE",
"PLANE_PART_SPEED_SHAKE",
"POV_IDLE_SHAKE",
"REPLAY_DRUNK_SHAKE",
"REPLAY_EXPLOSION_SHAKE",
"REPLAY_HAND_SHAKE",
"REPLAY_HIGH_SPEED_VEHICLE_SHAKE",
"REPLAY_SKY_DIVING_SHAKE",
"ROAD_VIBRATION_SHAKE",
"RPG_RECOIL_SHAKE",
"SHOTGUN_RECOIL_SHAKE",
"SKY_DIVING_SHAKE",
"SMALL_EXPLOSION_SHAKE",
"SMG_RECOIL_SHAKE",
"STUNT_HAND_SHAKE",
"SWITCH_HAND_SHAKE",
"TANK_RECOIL_SHAKE",
"VEH_IMPACT_HEADING_SHAKE",
"VEH_IMPACT_PITCH_HEADING_SHAKE_FPS",
"VEH_IMPACT_PITCH_SHAKE",
"VIBRATE_SHAKE",
"WATER_BOB_SHAKE",
"WOBBLY_SHAKE"
};
```

## Parameters
* **shakeName**:
* **intensity**:
* **shakeName**: The name of the shake.
* **intensity**: The intensity of the shake.

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