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Update SetCloudsAlpha.md
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Nitpicking on some grammar and slight correctness on what this native actually does.
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4mmonium authored Nov 24, 2023
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4 changes: 2 additions & 2 deletions MISC/SetCloudsAlpha.md
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Expand Up @@ -9,7 +9,7 @@ aliases: ["0xF36199225D6D8C86", "_SET_CLOUD_HAT_OPACITY"]
void SET_CLOUDS_ALPHA(float opacity);
```
Allows modification of the cloud intensity. For example, it can be used in other contexts, such as when the player is in a switch state [`IS_PLAYER_SWITCH_IN_PROGRESS`](#_0xD9D2CFFF49FAB35F).
Allows modification of the cloud opacity. It can also be used in other contexts, such as when the player is in a switch state [`IS_PLAYER_SWITCH_IN_PROGRESS`](#_0xD9D2CFFF49FAB35F).
## Parameters
Expand Down Expand Up @@ -40,4 +40,4 @@ if (IsPlayerSwitchInProgress()) {
// If the player is in a Switch state, set the clouds opacity to 1.0
SetCloudsAlpha(1f);
}
```
```

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