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Merge pull request #259 from christopher-roelofs/main
Add markdown notes for existing ports
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## Notes | ||
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Thanks to [Gabriel Cirulli](http://gabrielecirulli.github.io/2048/) for creating this game and thanks to [Libretro](https://github.com/libretro/libretro-2048) for porting this as a retroarch core. | ||
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## Notes | ||
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Thanks to [Gabor Torok/Pedro Izecksohn](https://abe.sourceforge.net/) and other contributors for creating this game and making available for free. Also thanks to Cebion for the packaging for portmaster. | ||
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## Notes | ||
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Thanks to Martin Donlon creating this game and making it available for free. Also thanks to Cebion for the packaging for portmaster. | ||
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## Notes | ||
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Thanks to Jonathan Clark, Dave Taylor and the rest of the Crack Dot Com team for making this 2D game and releasing it as public domain. Thanks to [Xenoveritas](https://github.com/Xenoveritas/abuse) for porting it so that it's easier to build. Also thanks to [romadu](https://github.com/romadu/abuse) for the porting work for portmaster. | ||
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## Notes | ||
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Thanks to the [Aleph-One-Marathon Team](https://github.com/Aleph-One-Marathon/alephone) for creating this opensource engine. Also thanks to romadu for the porting work for portmaster. | ||
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## Notes | ||
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Thanks to JohnnyonFlame for the [droidports](https://github.com/JohnnyonFlame/droidports) loader that makes this possible. | ||
You can donate towards JohnnyonFlame's work [here](https://ko-fi.com/johnnyonflame) | ||
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## Notes | ||
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Thanks to [Miloslav Číž/drummyfish](https://drummyfish.itch.io/anarch) for creating the open source game. Also thanks to christopher-roelofs for the porting and packaging for portmaster. | ||
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## Notes | ||
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Thanks to [Keriew](https://github.com/Keriew/augustus) for this modified version of the open source julius port from [Bianca van Schaik](https://github.com/bvschaik/julius) and other contributors. Also thanks to [Kloptops](https://github.com/kloptops/Portmaster-misc/tree/main/Augustus) for the packaging for portmaster and Cebion for the controls work. | ||
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## Notes | ||
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The following files are needed: | ||
- avp_huds directory | ||
- avp_rifs directory | ||
- fastfile directory | ||
- language.txt file | ||
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#### ALL FILES AND FOLDERS NEED TO BE LOWERCASE #### | ||
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Includes 2 saves, 100% all missions and all cheats & a default profile with nothing unlocked. | ||
(both have the controls setup for each species) | ||
- Thanks to [sirlemonhead](https://github.com/neuromancer/avp) and other contributors for this engine. Also thanks to Kreal for the porting work and Rocky5 and Cebion for the packaging for portmaster. | ||
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## Notes | ||
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Thanks to the [FNA-XNA](https://github.com/FNA-XNA/FNA) project for the runtime that's used to make this possible. | ||
Also thanks to JohnnyonFlame, Overflask and Nuxx for the porting work for portmaster. | ||
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## Notes | ||
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Thanks to Hamdy Elzanqali for creating this games and [CYFO games](https://cyfo.itch.io/banana-duck) for permission to include the game files in this port. Also thanks to tabreturn for the porting work for portmaster. | ||
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## Notes | ||
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Thanks to miq01 and Zenzuke for this game, Bamboozler for packaging to Portmaster and the Portmaster testers for testing. | ||
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## Notes | ||
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Thanks to [cyxx](https://github.com/cyxx/bermuda) for the Bermuda Syndrome engine reimplementation that makes this possible. Also thanks to [jetup](https://github.com/Jetup13/bermuda-oga) for the porting work for portmaster. | ||
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## Notes | ||
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Thanks to Pangea Software for creating the game and publicly releasing the game files. Thanks to [Jorio](https://github.com/jorio/BillyFrontier) for porting the game engine to various platforms. Also thanks to brooksytech for the porting work for portmaster. | ||
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## Notes | ||
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Thanks to [Daniel Knobe, Jonathan Sieber, Sven Rech, Erik Schultheis, Silvio Mummert, New beach image and other contributors](https://github.com/danielknobe/blobbyvolley2) for creating this game and making available for free. Also thanks to [Cebion and romadu](https://github.com/romadu/blobbyvolley2) for the porting work for portmaster. | ||
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## Notes | ||
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Thanks to [Stephen Sweeney](https://github.com/perpendicular-dimensions/blobwars) and other contributors for creating this game and making available for free. Also thanks to Cebion for the packaging for portmaster. | ||
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## Notes | ||
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Thanks to [Poul Sander and contributors](https://github.com/blockattack/blockattack-game) for creating this game and making it available for free. Also, thanks to Cebion for the porting work for portmaster. | ||
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## Notes | ||
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Thanks to [Jean-Luc Pons](http://www.blockout.net/blockout2/). and other contributors for creating this game and making available for free. Also thanks to Cebion for the packaging for portmaster. | ||
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## Notes | ||
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Thanks to [Nukeykt](https://github.com/nukeykt/NBlood) for the NBlood engine that makes this possible. Also thanks to [romadu](https://github.com/romadu/NBlood) for the porting work for portmaster. | ||
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## Notes | ||
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Thanks to [cyxx](https://github.com/cyxx/blues) for the Blues Brothers engine that makes this possible. Also thanks to [Jetup13](https://github.com/Jetup13/blues-oga) for the porting work for portmaster. | ||
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## Notes | ||
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Thanks to [Boris I. Bendovsky](https://github.com/bibendovsky/bstone) for creating this unofficial source port. Also thanks to Cebion and romadu for the porting work for portmaster. | ||
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## Notes | ||
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Thanks to [Boris I. Bendovsky](https://github.com/bibendovsky/bstone) for creating this unofficial source port. Also thanks to Cebion and romadu for the porting work for portmaster. | ||
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## Notes | ||
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Thanks to Pangea Software for creating the game and publicly releasing the game files. Thanks to [Jorio](https://github.com/jorio/Bugdom) for porting the game engine to various platforms. Also thanks to brooksytech for the porting work for portmaster. | ||
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## Notes | ||
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Thanks to [Edgar Mendoza](https://edgarmendoza.itch.io/) for creating this game and for permission to bundle the game files. Also thanks to tabreturn for the porting work for portmaster. | ||
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## Notes | ||
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Thanks to [cxong](https://github.com/cxong/cdogs-sdl) for this SDL build of the game that makes this possible. | ||
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## Notes | ||
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Thanks to [djyt](https://github.com/djyt/cannonball) for creating the engine for this OutRun arcade game and thanks to [Libretro](https://github.com/libretro/cannonball) for adding this as a retroarch core. | ||
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## Notes | ||
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Thanks to [Dethrace Labs](https://github.com/dethrace-labs/dethrace) for this reverse engineering the Carmageddon 1997 game. Also thanks to orsonmmz for the porting work for portmaster. | ||
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## Notes | ||
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Thanks to the [NXEngine](https://github.com/nxengine/nxengine-evo) team for the NXEngine Evo engine that makes this possible. | ||
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## Notes | ||
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Thanks to [Libretro](https://github.com/libretro/nxengine-libretro) for porting this as a retroarch core. | ||
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## Notes | ||
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**Controls** | ||
Thanks to Maddy Thorson & Noel Berry for the original game, lemon32767 for the port. Also thanks to Bamboozler for packaging the game for PortMaster. | ||
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Start/Select = Pause | ||
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Start+Select = Exit | ||
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Dpad and Left stick = left/right and look up/down | ||
Right Stick = left/right | ||
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A = Jump | ||
B = Dash | ||
Y = Hold to reset | ||
X = Toggle screenshake | ||
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l1/l2 = Load state | ||
r1/r2 - Save state | ||
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Start + Select = Exit | ||
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**Developer Notes:** | ||
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Build instructions: | ||
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Standard makefile |
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## Notes | ||
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Thanks for the the [FNA Project](https://github.com/FNA-XNA/FNA) for the amazing cross-platform, portable implementation of XNA. | ||
Thanks to the [Bit Kid](https://bitkidgames.com/) folks for the amazing game and patience. | ||
Thanks to JohnnyonFlame for the [FNA patches](https://github.com/JohnnyonFlame/FNAPatches) that makes this possible and the packaging for portmaster. | ||
You can donate towards JohnnyonFlame's work [here](https://ko-fi.com/johnnyonflame) | ||
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## Notes | ||
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Thanks to [Unknown Author(s)](https://forum.gamemaker.io/index.php?threads/chip-dale-remastered-open-source.1652/) for creating this port and its distribution. Also thanks to Tekkenfede for the packaging for portmaster. | ||
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## Notes | ||
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Thanks to [Joel Garcia](https://github.com/joelchrono12/cliff-hanger) for creating this game and making it available for free. Also thanks to Cebion for the packaging for portmaster. | ||
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## Notes | ||
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Thanks to [alesan99](https://alesan99.itch.io/clockwind) for creating this game and making it available for free. | ||
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## Notes | ||
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Thanks to [Egor Kuleshov](https://github.com/Limows/SDL-ColorLines) for this port of a classic game and thanks to Bamboozler for packaging to Portmaster. | ||
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## Notes | ||
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Thanks to [Gerhard Stein](https://github.com/gerstrong/Commander-Genius) and others related for the development of this port that makes this possible. | ||
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## Notes | ||
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Thanks to [CorsixTH](https://github.com/CorsixTH/CorsixTH) team for creating this clone of Theme Hospital. Also thanks to jetup and romadu for the porting work for portmaster. | ||
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## Notes | ||
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Thanks to [Eric Fry](https://github.com/yuv422/cosmo-engine) and other contributors for this open source engine. Also thanks to Bamboozler for the porting work for portmaster. | ||
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## Notes | ||
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Thanks to Pangea Software for creating the game and publicly releasing the game files. Thanks to [Jorio](https://github.com/jorio/CroMagRally) for porting the game engine to various platforms. Also thanks to brooksytech for the porting work for portmaster. | ||
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## Notes | ||
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Thanks to the [Daikatana 1.3 team](https://bitbucket.org/daikatana13/daikatana) for the guidance and trust. Also thanks to JohnnyonFlame for the porting and packaging for PortMaster. | ||
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## Notes | ||
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Thanks to [David Joffe](https://github.com/davidjoffe) developers and contributors for the open source game. Also thanks to Bamboozler for the porting work for portmaster. | ||
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## Notes | ||
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Thanks to [ItsGeppy](https://itsgeppy.itch.io/deep-sleep) for creating this game and making it available for free. Also thanks to Cebion for the packaging for portmaster. | ||
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## Notes | ||
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Thanks to [securas](https://securas.itch.io/defshot) for creating this game and making it available for free on itch.io. Also thanks to Cebion for the packaging for portmaster. | ||
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## Notes | ||
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Thanks to the [neo Software Produktions team](https://www.mobygames.com/game/2568/the-clue/) for creating the game and [Vasco Alexandre da Silva Costa](https://github.com/vcosta/derclou) for this open source port. Also thanks to Cebion for the packaging for portmaster. | ||
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## Notes | ||
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**Controls** | ||
Thanks to the [diasurgical](https://github.com/diasurgical/devilutionX) team for the source port that makes this possible. | ||
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DevilutionX supports most gamepad controls. | ||
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Default controller mappings (A/B/X/Y as in Nintendo layout, so the rightmost button is attack; A ○, B ×, X △, Y □): | ||
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- Left analog or D-Pad: move hero | ||
- A: attack nearby enemies, talk to townspeople and merchants, pickup/place items in the inventory, OK while in main menu | ||
- B: select spell, back while in menus | ||
- X: pickup items, open nearby chests and doors, use item in the inventory | ||
- Y: cast spell, delete character while in main menu | ||
- L1: use health item from belt | ||
- R1: use mana potion from belt | ||
- L2: character sheet (alt: Start + L1 or ←) | ||
- R2: inventory (alt: Start + L2 or →) | ||
- Left analog click: toggle automap (alt: Start + ↓) | ||
- Start + Select: game menu (alt: Start + ↑) | ||
- Select + A/B/X/Y: Spell hotkeys | ||
- Right analog: move automap or simulate mouse | ||
- Right analog click: left mouse click (alt: Select + L1) | ||
- Select + Right analog click: right mouse click (alt: Select + R1) | ||
- Select + L2: quest log (alt: Start + Y) | ||
- Select + R2: spell book (alt: Start + B) | ||
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**Developer Notes** | ||
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Build instructions: | ||
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git clone --recursive https://github.com/diasurgical/devilutionX.git | ||
git checkout tags/{version} | ||
cmake -S. -Bbuild -DCMAKE_BUILD_TYPE="Release" -DDISABLE_ZERO_TIER=ON -DBUILD_TESTING=OFF -DBUILD_ASSETS_MPQ=OFF -DDEBUG=OFF -DPREFILL_PLAYER_NAME=ON |
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## Notes | ||
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Thanks to [Themaister](https://github.com/Themaister/Dinothawr) for creating this game and thanks to [Libretro](https://github.com/libretro/Dinothawr) for adding this as a retroarch core. | ||
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## Notes | ||
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Thanks to the team of [Escada Games](https://github.com/Escada-Games/diver-down) for creating this game and making available for free and [efornara](https://github.com/efornara/frt) for creating the FRT platform. Also thanks to Cebion for the packaging for portmaster. | ||
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## Notes | ||
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A heartfelt thank you goes out to [René from Bippinbits](https://bippinbits.itch.io/dome-romantik) for granting authorization for this port and its distribution. Also thanks to Tekkenfede for the packaging for portmaster. | ||
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## Notes | ||
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Thanks to [Pixel Games](https://zapposh.itch.io/donut-dodo-retropie-edition) for creating this game. Also thanks to tabreturn for the porting work for portmaster. | ||
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## Notes | ||
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Thanks to [Gabriel Cuvillier](https://github.com/gabrielcuvillier/d3wasm) for the d3wasm engine. Also thanks to brooksytech for the porting and packaging for portmaster. | ||
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## Notes | ||
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Thanks to [Juan Colacelli](https://juancolacelli.itch.io/droid7) for creating this game. Also thanks to tabreturn for the porting work for portmaster. | ||
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## Notes | ||
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Thanks to [Nukeykt](https://github.com/nukeykt/NBlood) for the Rednukem engine that makes this possible. Also thanks to [romadu](https://github.com/romadu/NBlood) for the porting work for portmaster. | ||
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## Notes | ||
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Thanks to [Yujia Qiao/rapiz1](https://github.com/Rapiz1/DungeonRush) for creating the open source game. Also thanks to christopher-roelofs for the porting and packaging for portmaster. | ||
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## Notes | ||
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Thanks to [Jon Topielski](https://jontopielski.itch.io/echo-chamber) creating this game and making it available for free and allowing us to include it in PortMaster. Also thanks to Cebion for the packaging for portmaster. | ||
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## Notes | ||
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Thanks to [Eemeli Mark](https://github.com/TheJeme/Eity) for creating this game and making it available for free. Also thanks to Cebion for the packaging for portmaster. | ||
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## Notes | ||
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Thanks to [Enigma-Game](https://github.com/Enigma-Game/Enigma) developers and contributors for the open source puzzle game. Also thanks to Bamboozler for the porting work for portmaster. | ||
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## Notes | ||
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Thanks to [tom7](http://escape.spacebar.org/) for creating this game and making it available for free. Also thanks to Cebion for the packaging for portmaster. | ||
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## Notes | ||
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Thanks to [Nukeykt](https://github.com/nukeykt/NBlood) for the PCExhumed engine that makes this possible. Also thanks to [romadu](https://github.com/romadu/NBlood) for the porting work for portmaster. | ||
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## Notes | ||
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Thanks to the [Exult Team](https://github.com/exult/exult) for the Exult engine that makes this possible. Also thanks to nl255 for the porting work for portmaster. | ||
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## Notes | ||
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**Controls** | ||
Thanks to [EXL](https://github.com/EXL/F1-Race) for making this game available, Bamboozler for packaging for Portmaster and to the Portmaster testing team. | ||
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Select = Esc/Exit | ||
Start + Select = Exit | ||
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Dpad and left stick = movement | ||
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A = Jump/Fly | ||
X = Switch MIDI | ||
Y = Toggle mute | ||
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**Developer Notes:** | ||
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Build instructions: | ||
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make build-linux |
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## Notes | ||
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It’s been reported that only the US based CD version of Fade to Black works with this port. | ||
(Europe and downsized US DOSBox versions are not compatible even when all files are present). Thanks to waeggy123 for reporting this. | ||
Thanks to [cyxx](https://github.com/cyxx/f2bgl) for the Fade to Black engine reimplementation that makes this possible. Also thanks to romadu for the porting work for portmaster. | ||
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## Notes | ||
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Thanks to [Nebuleon Fumika/Cong Xu](https://github.com/cxong/FallingTime) and other contributors for creating this game and making available for free. Also thanks to Cebion for the packaging for portmaster. | ||
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## Notes | ||
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Thanks to [Alex Batalov](https://github.com/alexbatalov/fallout1-ce) and other contributors for creating this community edition. Also thanks to Kloptops for the packaging for portmaster. | ||
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