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@chrisbruford chrisbruford released this 04 May 18:53
· 102 commits to master since this release

Version 15 – for v3.0 – beta3 (6th Feb 2018)

  • Add a property in the "Location" or "FSDJump" event indicating if the player is wanted locally
  • Ensure all ShipType strings written to journal get localisation (so we get "ShipType_Localised":"Alliance Chieftain" as well as just "ShipType":"TypeX")
  • Add a "Powerplay" event in the journal at startup to log a player's powerplay allegiance, rank, merits etc
  • Adding crew name in events that only had ID, adding ID in events that only had Name
  • In Loadout, When writing engineered module info to Journal, include the name of the "Experimental Effect" if any
  • Note ship loadout, when written at any time after startup, may not include HullValue, ModulesValue
  • indicate in LoadGame whether the player has Horizons access, also in Shipyard and Outfitting files
  • Include more information about the results of a mission in the MissionCompleted event
  • Improve the data written to the journal info when applying an experimental effect to a module in engineering
  • When writing commodity price lists to Market.json, include unlocalised and localised item name, also include category name
  • ModuleStore, ModuleRetrieve, MassModuleStore, StoredModules: add Level and Quality to EngineerModifications; add "Hot" flag; add "BuyPrice" in list of stored items
  • In list of stored ships, indicate whether any are 'Hot'
  • Include some extra information in the Journal's Scan event, to show each body's parent body info